No, I wouldn't purchase Destiny for a PC version.
No, I wouldn't purchase Destiny for a PC version.
I've been hoping Destiny would arrive on PC for a while now. I tried the Beta on Xbone and really enjoyed it. The open world was engaging—explore, encounter challenges, assist players from afar, and join forces when needed. It felt rewarding. I'm keen on full graphics settings, no FPS restrictions, and all the features PC gamers love. Would you consider supporting Bungie with this release? It would make a solid investment given their previous commitment of $500 million. Let me know your thoughts below if you say no.
I don’t enjoy most multiplayer shooters or the YouTube gamers I usually watch. Still, I’m considering a full package for $15 because it looks good.
I've watched plenty of gameplay, but it doesn't stand out much. I'm unsure about purchasing anything before Mirror's Edge: Catalyst. The open-world feel of Mirror's Edge feels impressive, yet it makes other games seem dull to me. Perhaps something like Battlefront could be a better fit.
I wouldn't. I don't believe the game is good. I was expecting something similar to Borderlands, but it turned out incomplete due to missing story and weak content. It feels more like a repetitive grind rather than an engaging experience, so I’d rather play Warframe instead.
Mirrors Edge seems promising with its 2015/16 development. For Destiny, it's an MMO with limited console competition, though PC offers a stronger alternative. I don’t believe Destiny matches the quality of the titles available to us.
2016. February 2nd – Just now. I've been eager for this for years. From all I've seen, it matches exactly what I expected them to deliver. Open world with more areas unlocking as your abilities grow. Similar art style, but less obvious runner mechanics (I turn it off). No firearms! [For Faith, at least] – that was a major change. I really wanted guns removed; it seemed to slow things down and clash with the game's vibe. I also appreciate the new city's appearance. Cleaner than the first, more glass and skyscrapers. I'm curious about how they handle map limits. Surrounding water around the city would be nice (though less noticeable than invisible barriers). I hope players can explore down to street level and climb into buildings to reach the rooftops. The game has huge promise, and the director appears to have a solid vision for it.