No, GTA 5 and Witcher 3 are not intended to demonstrate game development techniques to other creators.
No, GTA 5 and Witcher 3 are not intended to demonstrate game development techniques to other creators.
GTA IV marked the initial release of the RAGE engine. I don’t know if you had it on your console, but it performed poorly there too. It was a bold project, and R* managed to do more than many expected. Max Payne 3 turned out to be a highly optimized title, and much of the knowledge gained likely influenced GTA V. Open-world titles generally run smoothly indoors, too.
I borrowed it on a PS3 and it caused issues with my system. They said it would be resolved but didn’t follow through. I received IV with my 360 in 2010, and it performs better than V on that platform. I didn’t claim IV was a bad port due to lack of effort; I’ve supported their work on the forum before, noting they put significant effort into customization and performance tuning. It appears the optimization for over 30 frames wasn’t fully completed.
I understand your point. Everyone understands what PC gamers expect now. Edit: I actually played GTA IV on my 550 Ti quite smoothly. I could switch to mid-high and low-mid settings and usually hit around 40-60 FPS. The game feels a bit rough on AMD systems, though. My 290 didn’t improve much from my 550 Ti in GTA IV compared to what I experienced earlier.
EA offers much insight about their platform, yet their PC titles are generally well-optimized. Most of their games have been adapted for consoles, with notable exceptions like Battlefield 3, which was early to abandon DX9 and led many titles ahead of its time. Battlefield 4 marked the first use of Mantle and DX11.1 on Windows 8/8.1. While they can be buggy, their optimization is usually solid. EA has improved from Battlefield 4, with no major broken releases since then.
I'm not overly concerned about the port. I trust R*'s feedback, 7870 is 1080 60 on low. I'm not too keen on the game. My dad got the PS4 version on eBay for $25 and I tried it—there were many frame drops. Still, it performed worse than IV on a 360. Rockstar released a patch about a week ago that seems to help. No negative comments, just facts. The 360 version ran around 40 FPS most of the time after unlocking, and the PS3 IV was smoother than V. https://youtu.be/5iv0s4qWCuE
It seems only slightly improved compared to GTA V. GTA IV typically runs around 28-32 FPS, while GTA V is about 26-30, though it appears limited to around 30 (I glanced through both clips). Given the impressive visuals of GTA V, that makes sense. I concur though—frame drops are quite noticeable in GTA V. Some of these issues stem from glitches. Near my place, about 20 signs appear and collide, leading to significant lag (12-15 FPS, honestly). That should get addressed soon. I believe GTA IV likely had higher maximum frame rates, but the ones near 40 were affected at night. I suspect many of those nighttime effects were disabled on consoles, since nighttime strains performance more than daytime on the PC version, especially with shadows. I also noticed GTA IV occasionally dropped to the low twenties, almost matching GTA V’s performance. In intense moments—like explosions in GTA IV—I only saw it dip to around 20 or lower, as seen in GTA V.
60FPS lock verification no 21:9 compatibility test for mouse sensitivity issue during zoom check. Performance is excellent, though it's not yet flawless.
It's really impressive how well they matched on the same platform—poly counts, resolution, draw distance, density, and overall performance are all quite strong.