No, Doom Eternal was not designed to run on OpenGL. It uses a proprietary rendering engine.
No, Doom Eternal was not designed to run on OpenGL. It uses a proprietary rendering engine.
I own a Nvidia GeForce GTX 670 with 2GB of RAM. While installing Doom Eternal through The Xbox app, I noticed it mentioned the graphics card lacks Vulkan support. However, a video showed someone running Doom Eternal on a 2GB GTX 670 using Vulkan version 1.2.1333. It seemed the card could handle it. Is there any possibility of playing Doom Eternal with OpenGL instead? I’m not expecting top performance, but I want to keep enjoying the game on my PC without spending much on a better GPU. If you’re interested, here’s the video link.
The Doom Eternal engine is limited to Vulkan and not OpenGL. Based on this, the GTX 670 should be compatible with Vulkan 1.1: https://www.techpowerup.com/gpu-specs/ge...x-670.c362 Are your drivers current?
You could try running GPU-Z . It should tell you whether Vulkan support is detected (there's checkbox near the bottom). ~edit: You can also go the the "Advanced" tab, then select "Vulkan" from the drop down menu and it should tell you the supported version etc. I can only guess that maybe the Vulkan driver is missing on your system for some reason. Everything I've found so far is that the GTX 670 should definitely support it. https://vulkan.gpuinfo.org/listreports.p...ce+GTX+670