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new games and their patches

new games and their patches

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skyrimman24
Member
60
10-03-2023, 11:23 AM
#21
Those who buy games beforehand on Steam are directing their funds to the creators, roughly speaking.
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skyrimman24
10-03-2023, 11:23 AM #21

Those who buy games beforehand on Steam are directing their funds to the creators, roughly speaking.

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FooxyPvP
Junior Member
8
10-03-2023, 02:34 PM
#22
I mentioned consoles because they are the focus here.
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FooxyPvP
10-03-2023, 02:34 PM #22

I mentioned consoles because they are the focus here.

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MonsterTryZiZ
Junior Member
9
10-05-2023, 02:53 PM
#23
The certification steps for games with Sony and MS essentially confirm your assumptions. A game cannot be released on a console unless it meets their certification requirements. Therefore, your point stands—once pre-orders are confirmed, they won’t simply proceed regardless of location or payment. This would disrupt the submission workflow, which involves submitting to Sony and MS in the tens of thousands. Not submitting leads to delays (typically 2–4 weeks) and increases development costs. The same applies to patches; they must go through approval before release, not just based on sales performance.
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MonsterTryZiZ
10-05-2023, 02:53 PM #23

The certification steps for games with Sony and MS essentially confirm your assumptions. A game cannot be released on a console unless it meets their certification requirements. Therefore, your point stands—once pre-orders are confirmed, they won’t simply proceed regardless of location or payment. This would disrupt the submission workflow, which involves submitting to Sony and MS in the tens of thousands. Not submitting leads to delays (typically 2–4 weeks) and increases development costs. The same applies to patches; they must go through approval before release, not just based on sales performance.

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livlev44
Junior Member
30
10-12-2023, 03:34 PM
#24
Publishers rush to launch titles while developers are still catching up. This scenario occurred with Total War Rome 2.
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livlev44
10-12-2023, 03:34 PM #24

Publishers rush to launch titles while developers are still catching up. This scenario occurred with Total War Rome 2.

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lunatic_wulf
Member
63
10-12-2023, 07:05 PM
#25
Back when online gaming was just starting out, there wasn’t much that could be done to improve them. Now the games are larger and more polished, requiring additional support and updates to make them better.
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lunatic_wulf
10-12-2023, 07:05 PM #25

Back when online gaming was just starting out, there wasn’t much that could be done to improve them. Now the games are larger and more polished, requiring additional support and updates to make them better.

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