my gpu usage doesn't want to reach near 100% in certain games
my gpu usage doesn't want to reach near 100% in certain games
i5 10400f
gtx 1660ti
16gb ram
windows 10 pro latest update
i experience this problem in certain games like gta v, trove, we happy few. my gpu usage is around 70% and fps ranges from 70 to 90 with a 144hz monitor, and vsync is off. in other titles such as farcry primal, csgo, rainbow six siege, hellblade it works perfectly. however, in some games i encounter this issue and i don't know why. the temperature stays normal, my gpu never reaches 70% even at 100%, and the cpu usage is usually around 60% during games.
GTA 5 is recognized as a CPU-intensive game, but CS-GO and Far Cry also share that characteristic. Have you increased the visual options in-game for those systems where the GPU doesn't reach full performance? In simple terms, how a PC handles a game: the CPU decides what should appear in each frame using inputs from the user and the game world. It sends a request to the GPU to render what it can. The GPU processes the request and sends back the result. It waits for the CPU to signal when drawing is done. The GPU only works once the CPU provides instructions, so boosting graphics settings or resolution adds more complexity, slowing down frame rendering. Reducing settings simplifies the task, speeding up the process.
GTA 5 is recognized as a CPU-intensive game, but CS-GO and Far Cry also share that characteristic... hmmm.
Have you increased the visual settings within the game when the GPU isn't operating at full capacity?
In simple terms, how a PC handles a game:
The CPU calculates what should appear in each frame (think of a basic outline) using inputs from the user and the game environment. It sends a request to the GPU to render what it can.
The GPU processes this request and produces a visual result, then notifies the monitor once done.
The GPU remains inactive until the CPU provides instructions on what to display. Higher graphics settings or resolutions add more demands on the GPU, slowing down frame rendering. Lowering them reduces the workload, speeding up each frame.
If the GPU finishes before the CPU determines the next frame, it must pause (typically under 100% usage).
From these points, optimizing for at least 90% GPU utilization should be achievable, depending on the game's CPU load and overall CPU/GPU balance.
CPU activity is generally measured as active time across all threads, but most games use only about 6-7 threads. Tracking CPU usage can be misleading, particularly with modern CPUs that have many cores.
Game fps will be limited by something.
Usually cpu or gpu.
Sometimes thread count in multiplayer games.
And, the limit is not constant.
You really don't want to see 100% utilization of either cpu nor gpu.
If you saw that, there is no reserve for peak requirements.
Most games get limited by the single master thread.
Your 10400f is quite good in that regard.
If you run the cpu-Z bench test, look at the single thread rating.
You should see something like 473
https://valid.x86.fr/bench/f4ndhs
there seems to be an inconsistency in your gaming experience. even with medium settings, your GPU usage stays around 40% and FPS doesn’t increase significantly beyond 113/114. when switching to ultra settings, usage jumps to 95% and FPS remains similar. why is this happening?
The processor is limited to handling 113 out of 114 frames per second in that specific game.
Visit userbenchmark.com and execute the test. Share the link with the results here.