Multiple device display problem Final Fantasy XIV
Multiple device display problem Final Fantasy XIV
Hello everyone here are my specs.
CPU: Ryzen 7 1700 8 core 16 thread Stock 3.0Ghz
MOBO: ASRock x370 PRO4 AM4
RAM: 2x 8GB TForce Vulcan 288pin DDR4 2400 PC419200
VID: ASROCK Radeon RX 580 8GB OC
Here is my issue. Final Fantasy XIV has the ability to run multiple clients with no issues given that your PC has the resources for it. Which in this case mine does.
There is an option where you can limit the FPS when the window is not selected. i want to clarify that i have UNSELECTED this option. Both clients are Borderless.
So while running 2 clients the game runs well. Except for one issue. Which ever window the mouse is on is considered the MAIN by the system. When this happens the selected window runs as expected. However the other takes a nose dive to 25 - 15 FPS. Running the game normally i can get 120 FPS. Both Clients are limited to 60 FPS. i have tried many things such as running on DX9 instead of DX11. Changed video settings as far down as possible. Even lowering resolution. The game is playable on the other monitor. However it as if windows is setting a priority for just that window. I have also changed the clients CPU core usage and set the priority to High. My PC has plenty of room left for the other client to get good FPS. It does not make sense.
Here’s a revised version of the text:
zero_l0gic :
Could you tell me about your computer’s processing and graphics performance when running just one game?
My CPU usage is typically between 25% and 40% while gaming. My graphics card’s memory is consuming approximately 1.5GB, and its utilization is consistently at 95%. Despite this high usage, I can smoothly run both games simultaneously. I’ve tested this with other titles like Portal Knights and haven't experienced any performance issues.
I’ve now opened both games to provide more detailed information. My CPU usage is currently 36%, and my graphics card is utilizing 99% of its memory, with a consumption of 1.9GB – approaching full capacity (100%).
When I close one instance, my CPU drops to 9%, and the graphics card reaches 76% usage, consuming 1.3GB of VRAM, which decreases to 1.1GB when I set all graphics settings to the lowest levels. My frames per second increase significantly, reaching around 150 in these scenarios.
Additionally, it’s worth noting that ARK uses 15% of my CPU, requires 9GB of RAM, and consumes 4.5GB of VRAM while running at high detail settings, providing approximately 45-50 FPS. If I reduce the video settings to minimal levels, it achieves approximately 65-70 FPS.