F5F Stay Refreshed Software PC Gaming MSAA ceased operations as part of Microsoft's restructuring efforts.

MSAA ceased operations as part of Microsoft's restructuring efforts.

MSAA ceased operations as part of Microsoft's restructuring efforts.

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YoungAriesArt
Member
192
03-17-2023, 06:15 PM
#1
It appears MSAA is no longer present in most contemporary titles.
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YoungAriesArt
03-17-2023, 06:15 PM #1

It appears MSAA is no longer present in most contemporary titles.

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blackshut30
Junior Member
17
03-17-2023, 08:03 PM
#2
What titles? I've seen this trend in nearly all the recent games I've tried.
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blackshut30
03-17-2023, 08:03 PM #2

What titles? I've seen this trend in nearly all the recent games I've tried.

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103
03-27-2023, 04:48 AM
#3
Other games feature this element too. I’m not sure which one lacks it completely.
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AvulcanLogic00
03-27-2023, 04:48 AM #3

Other games feature this element too. I’m not sure which one lacks it completely.

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pelgro
Member
56
04-14-2023, 08:35 AM
#4
What is happening? Everyone employs TAA.
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pelgro
04-14-2023, 08:35 AM #4

What is happening? Everyone employs TAA.

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AmendoimK9
Junior Member
16
04-15-2023, 12:15 PM
#5
The choice remains available, isn't it? I think I might have noticed them in the menus.
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AmendoimK9
04-15-2023, 12:15 PM #5

The choice remains available, isn't it? I think I might have noticed them in the menus.

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aquaforce2
Member
123
04-15-2023, 04:18 PM
#6
The most recent major event I recall was MSAA in GTA.
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aquaforce2
04-15-2023, 04:18 PM #6

The most recent major event I recall was MSAA in GTA.

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Alyntice
Junior Member
17
04-17-2023, 08:41 AM
#7
Don't expect anything great. I dislike seeing Vaseline on my display. Change it, no problem.
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Alyntice
04-17-2023, 08:41 AM #7

Don't expect anything great. I dislike seeing Vaseline on my display. Change it, no problem.

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Obliterationn
Member
67
04-20-2023, 07:57 AM
#8
It appears both games include MSAA. I'm not sure if developers clearly state this in the manuals.
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Obliterationn
04-20-2023, 07:57 AM #8

It appears both games include MSAA. I'm not sure if developers clearly state this in the manuals.

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CptShroom
Member
121
04-24-2023, 06:27 PM
#9
I think the core issue revolves around engine-specific challenges. MSAA seems outdated compared to newer methods, which can complicate its use. It also acts as a drain on resources in games that support it. Probably tied to how long the technology has been around.
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CptShroom
04-24-2023, 06:27 PM #9

I think the core issue revolves around engine-specific challenges. MSAA seems outdated compared to newer methods, which can complicate its use. It also acts as a drain on resources in games that support it. Probably tied to how long the technology has been around.

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Djxavier2
Junior Member
40
04-24-2023, 08:05 PM
#10
Because MSAA isn't compatible with deferred rendering systems—it needs to be part of the main rendering flow—developers often rely on post-processing techniques. These methods typically add blur effects after the image is generated. Interestingly, forward rendering, which was once standard, is now being revisited due to its efficiency in handling light and shadow calculations. MSAA functions best with forward renderers since all processing stays within the pipeline. Recently, some teams are shifting back to forward rendering in Unreal Engine, which could be a step backward but offers advantages by using MSAA for blurring.
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Djxavier2
04-24-2023, 08:05 PM #10

Because MSAA isn't compatible with deferred rendering systems—it needs to be part of the main rendering flow—developers often rely on post-processing techniques. These methods typically add blur effects after the image is generated. Interestingly, forward rendering, which was once standard, is now being revisited due to its efficiency in handling light and shadow calculations. MSAA functions best with forward renderers since all processing stays within the pipeline. Recently, some teams are shifting back to forward rendering in Unreal Engine, which could be a step backward but offers advantages by using MSAA for blurring.