Modern Graphics Enhancements Overview Optimized visuals now deliver smoother performance and richer details.
Modern Graphics Enhancements Overview Optimized visuals now deliver smoother performance and richer details.
Summary: A shocking video highlights how up-scaling techniques are damaging game design, with companies taking advantage of players. It's an engaging watch.
The issue lies not with the engine itself, but with its application. For instance, Dragon Age: Inquisition and ME: Andromeda were developed using the same engine by the same company. However, during the DA era, Bioware possessed the skills and time to adapt a proprietary FPS engine into an MMO-style RPG. Andromeda's Bioware relied on the NFS team for driving mechanics, while EA focused on optimizations rather than development.
Yeah he did good videos. In short, devs are lazy, slack and release slop in the end. What is even worse, it doesn't look that good, some things are worse graphics wise, also another thing, horrible final image. After crappy upscale and horrible AA both which in some games tend to be forced, disabling in some disables number of other graphical settings, no proper AA options. They build a game around these options only and also don't allow costumization and games still perform bad. Sad. Should we also add UE5 stutter issues too. So he's right, be it management rush and pushing devs, or some devs being lazy and bad in the end we get crap either way. In UE5 there are even simple toggles they don't even bother to enable ans give users flexibility.
It's a widely accepted truth... games have been declining in quality over the past ten years, even with PS3 offering variable resolutions... the issue is, folks aren't focused on visuals or graphics—they crave something fresh and exciting. Pure decadence at its finest.
He's really impressive, I've been keeping up with him for a while now.