F5F Stay Refreshed Software PC Gaming Minimal information available.

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o0MIKEYC0o
Member
55
07-05-2016, 08:18 AM
#1
You're wondering if your data usage is accurate. You checked multiple sources and found that most games consume around 50 MB per hour, but your own test showed a much higher usage. It seems your calculations might be off or your internet speed is affecting the results. Let me know if you want to clarify further.
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o0MIKEYC0o
07-05-2016, 08:18 AM #1

You're wondering if your data usage is accurate. You checked multiple sources and found that most games consume around 50 MB per hour, but your own test showed a much higher usage. It seems your calculations might be off or your internet speed is affecting the results. Let me know if you want to clarify further.

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TheWolf123
Junior Member
17
07-20-2016, 02:49 PM
#2
300K b equals 37.5K B (bits versus bytes), and keeping this in mind means about 135MB are processed each hour. But the speed at which data is sent doesn't truly show how much will be transmitted over time.
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TheWolf123
07-20-2016, 02:49 PM #2

300K b equals 37.5K B (bits versus bytes), and keeping this in mind means about 135MB are processed each hour. But the speed at which data is sent doesn't truly show how much will be transmitted over time.

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Waverabbit
Senior Member
643
07-21-2016, 03:20 AM
#3
The information shared changes based on your location in the game and the number of players nearby. Higher player counts mean the server must send more frequent updates, such as positions and actions, which affects network speeds measured in bits per second, kbps, mbps. You convert these values by dividing by 8 to get bytes. For example, 512 kbps equals 64 KiB per second, and 1 Mbps is 128 KiB per second. The text likely mentioned roughly 50 MB of data each hour, which converts to about 400 megabits spread over 3600 seconds—about 0.111 Mbps or 111 kbps. Also, games like GTA V often download additional content during multiplayer sessions, so consider both regular transfers and in-game downloads.
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Waverabbit
07-21-2016, 03:20 AM #3

The information shared changes based on your location in the game and the number of players nearby. Higher player counts mean the server must send more frequent updates, such as positions and actions, which affects network speeds measured in bits per second, kbps, mbps. You convert these values by dividing by 8 to get bytes. For example, 512 kbps equals 64 KiB per second, and 1 Mbps is 128 KiB per second. The text likely mentioned roughly 50 MB of data each hour, which converts to about 400 megabits spread over 3600 seconds—about 0.111 Mbps or 111 kbps. Also, games like GTA V often download additional content during multiplayer sessions, so consider both regular transfers and in-game downloads.