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xXFirewitherXx
Posting Freak
878
05-03-2016, 09:35 AM
#11
Minecraft PC sales are clearly declining, yet many users still purchase it on their phones for various reasons. I admit I recently bought it for my phone. To illustrate, mobile versions have consistently outsold the PC edition multiple times. This visual data is from a year ago but remains relevant. Additionally, Mojang has likely planned this shift in mind and implemented monetization methods such as cloud servers (MC Realms) and micro-transactions for community items across multiple platforms including Windows 10, iOS, Android, Xbox One, Nintendo Switch, and HoloLens.
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xXFirewitherXx
05-03-2016, 09:35 AM #11

Minecraft PC sales are clearly declining, yet many users still purchase it on their phones for various reasons. I admit I recently bought it for my phone. To illustrate, mobile versions have consistently outsold the PC edition multiple times. This visual data is from a year ago but remains relevant. Additionally, Mojang has likely planned this shift in mind and implemented monetization methods such as cloud servers (MC Realms) and micro-transactions for community items across multiple platforms including Windows 10, iOS, Android, Xbox One, Nintendo Switch, and HoloLens.

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HitTheKwon
Junior Member
16
05-03-2016, 09:55 AM
#12
I agree you're right. Servers are becoming less active and fewer people are joining, which I see as a disappointment since it used to be fun to play Minecraft PVP with friends.
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HitTheKwon
05-03-2016, 09:55 AM #12

I agree you're right. Servers are becoming less active and fewer people are joining, which I see as a disappointment since it used to be fun to play Minecraft PVP with friends.

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Weegeeh
Member
165
05-03-2016, 03:35 PM
#13
Correction. The esports scene lacks sufficient player engagement to form competitions. A game doesn't gain traction without enough participants eager to compete. If players wish to compete, it's straightforward. Building a major title in esports requires more individuals interested in contests and viewers wanting to watch others. Strong developer backing is essential. Since creating leagues or tournaments is simple, streaming and hosting events are feasible—many LAN organizers support adding tournaments if someone manages the technical side. Why not start yourself? Form a small group of teams or players, organize a tournament using platforms like Chalonge or Binary Beast, and stream a few matches. Recognition would be the main incentive, similar to past eSports trends. Growth depends on genuine community interest.
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Weegeeh
05-03-2016, 03:35 PM #13

Correction. The esports scene lacks sufficient player engagement to form competitions. A game doesn't gain traction without enough participants eager to compete. If players wish to compete, it's straightforward. Building a major title in esports requires more individuals interested in contests and viewers wanting to watch others. Strong developer backing is essential. Since creating leagues or tournaments is simple, streaming and hosting events are feasible—many LAN organizers support adding tournaments if someone manages the technical side. Why not start yourself? Form a small group of teams or players, organize a tournament using platforms like Chalonge or Binary Beast, and stream a few matches. Recognition would be the main incentive, similar to past eSports trends. Growth depends on genuine community interest.

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codebreaker475
Junior Member
29
05-09-2016, 06:28 AM
#14
There are one-on-one game modes focused on combat using splash health potions or golden apples, paired with various items. It was once possible to develop an eSport in that area, but Mojang shifted the direction of the game, which has significantly impacted the PvP scene—once a major part of the experience. I’ll share a video for reference. EDIT: After reviewing the rules, I’m unsure if this video is allowed here, but I’m posting it anyway since it’s relevant and not my own.
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codebreaker475
05-09-2016, 06:28 AM #14

There are one-on-one game modes focused on combat using splash health potions or golden apples, paired with various items. It was once possible to develop an eSport in that area, but Mojang shifted the direction of the game, which has significantly impacted the PvP scene—once a major part of the experience. I’ll share a video for reference. EDIT: After reviewing the rules, I’m unsure if this video is allowed here, but I’m posting it anyway since it’s relevant and not my own.

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_MrDay_
Member
215
05-09-2016, 12:08 PM
#15
They need updates, which I mentioned earlier isn't ideal. Minecraft is more suited for casual play than competitive events. Plus, 1v1 doesn't fit the current esports landscape since most competitions involve teams.
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_MrDay_
05-09-2016, 12:08 PM #15

They need updates, which I mentioned earlier isn't ideal. Minecraft is more suited for casual play than competitive events. Plus, 1v1 doesn't fit the current esports landscape since most competitions involve teams.

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smwood69
Junior Member
18
05-11-2016, 11:02 PM
#16
They don't need special modifications for players. Some mods can be useful, but they aren't mandatory. The server includes many custom changes. Although Minecraft is aimed mainly at younger users, many adults play it too. One-on-one matches are definitely possible in eSports, with games like FIFA and Smash already offering that format. It wasn't designed as a competitive esports title—poorly built and buggy—but it had the chance to be better if Mojang had approached differently.
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smwood69
05-11-2016, 11:02 PM #16

They don't need special modifications for players. Some mods can be useful, but they aren't mandatory. The server includes many custom changes. Although Minecraft is aimed mainly at younger users, many adults play it too. One-on-one matches are definitely possible in eSports, with games like FIFA and Smash already offering that format. It wasn't designed as a competitive esports title—poorly built and buggy—but it had the chance to be better if Mojang had approached differently.

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Wilson1
Member
178
05-12-2016, 01:51 AM
#17
The younger kids won’t be excited about it anymore, and the game isn’t running smoothly enough with tiny delays.
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Wilson1
05-12-2016, 01:51 AM #17

The younger kids won’t be excited about it anymore, and the game isn’t running smoothly enough with tiny delays.

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MrVavilon
Junior Member
39
05-12-2016, 03:13 AM
#18
Since it's mostly a casual game without intense combat, it keeps attracting a younger audience by focusing on fun rather than fighting.
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MrVavilon
05-12-2016, 03:13 AM #18

Since it's mostly a casual game without intense combat, it keeps attracting a younger audience by focusing on fun rather than fighting.

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