Microsoft advances cloud-based streaming for video games closer to real play.
Microsoft advances cloud-based streaming for video games closer to real play.
Cloud streaming games often encounter problems such as latency and control delays. Shifting servers or boosting bandwidth can be expensive and frustrating. A potential fix appears to exist—Microsoft’s DeLorean technology aims to foresee a player’s actions before they occur, thereby minimizing lag. http://www.capitalotc.com/delorean-micro...ity/21011/
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It sounds like you're drawn to a certain vibe but worried about it.
They plan to display 20 choices, letting you choose via the console. This could be very expensive and require significant bandwidth and power.
These games already handle similar issues, but the challenge lies in desync between server predictions and enemy positions, causing unexpected deaths. Diablo 3 benefits from Blizzard's support, making it less obvious, while Path of Exile occasionally experiences these problems.