Megathread discussion about CitizenCon 2017
Megathread discussion about CitizenCon 2017
This post is meant for those who find it hard to grasp right away. If you’ve seen last year’s big discussion thread, it makes sense to revisit this one too. CitizenCon is Star Citizen’s yearly gathering—check the schedule below: https://go.twitch.tv/starcitizen. Preview details are available here: https://robertsspaceindustries.com/comm-...-And-Roles. The latest ship configuration is posted at https://robertsspaceindustries.com/ship-matrix. A website overhaul is hinted at with the link: https://robertsspaceindustries.com/media..._Oct24.png. The Sabre Raven is an Intel Optane 900p exclusive and will be operational in 3.0: https://robertsspaceindustries.com/pledg...abre-Raven. The CNOU Mustang redesign appears in the attendee brochure and will be covered in talks: https://i.redd.it/rijrsfb35duz.png. The CNOU Pioneer was unveiled as an Outpost builder: https://robertsspaceindustries.com/media...w-Shot.jpg. MyRadar’s weather app now features a Star Citizen connection, highlighting Stanton’s moons: https://i.redd.it/fhevu74r8duz.jpg. For live updates, you can read about the Xi'an language here: https://robertsspaceindustries.com/spect...1&sort=hot. CNOU Pioneer details are shared in the info dump at https://robertsspaceindustries.com/comm-...nd-Pioneer. A demo of Cities Demo is available: https://www.tweaktown.com/news/59654/int...index.html.
You must be fun at parties. On a serious note, SC has no release date, it's on a release-by-release basis, with progress covered here: https://robertsspaceindustries.com/schedule-report As for SQ42, that'll be covered as part of the christmas livestream.
There have only been five years since 2012. That seems like a long time, especially considering many major games are announced about two years before release. Development periods can be unclear, as some projects aren't revealed until later. For instance, Red Dead Redemption started in 2005 and came out in 2010—just five years from a studio that already existed. I’m not defending CIG completely, but I’m frustrated by how long things take now. Still, five years isn’t unreasonable. Also, remember that StarCraft 2 took nine years and StarCraft II took seven years from studios that were already in existence.
Well, currently Star Citizen offers roughly the same experience as a typical Call of Duty game or a basic survival title like Ark Survival Evolved. So... it seems you're getting good value if you view Call of Duty at half its price. Anyway, you do receive quite impressive visuals (I tested Star Citizen and found the graphics to be on par with recent releases). I purchased it before the price increased from $40 to $60, which means I'm fairly satisfied with my choice. Although at that price point it doesn't stand out much compared to newer games with hundreds of hours of content, it's still a decent option. EDIT: If Squadron 42 matches the quality of Mass Effect and Star Citizen delivers at least as much fun as Destiny, I believe the developers will deliver value. A game in that style would be worth around $60 if it launched on both PC and consoles, especially with more than 8 core Zen systems available.
It makes sense that the market is moving this way. With big publishers releasing less, more folks are opting for crowdfunding sites like Kickstarter or Indiegogo to support projects they believe in, even if they’re not guaranteed a full release. I see it as a mix—some folks are skeptical about paying before a product exists, while others are excited to back causes they care about.
I contributed my funds to the project, not the company's money. I supported it because it offered a sense of fulfillment that these low-value tokens couldn't match. Without the enthusiasm of backers seeking a more substantial experience, Squadron 42 wouldn't have launched, and the game likely wouldn't exist at all since producers doubted interest in space combat titles.
Backers didn’t distribute funds casually for any project. Most contributed so we could finally get the game we’ve always imagined. Our goal is to bring this project to life and we trust CR to make it real. Watching the incredible focus on even minor details in weekly videos leaves no doubt that CIG will deliver. The modest space we receive in 3.0 already holds as much content and gameplay as most current releases. It’s hard to picture the final version being 100 times larger. Yes, I’m eager, but I’ll still proceed, and I’ll likely ask for more support as the journey continues. This game is worth every ounce of my passion, and I keep reinforcing that belief.
If you supported this project, thank you! I really value your support. It's rare to find a company that delivers such clear design choices and meticulous care throughout development, especially when they incorporate community input. It's impressive how they've progressed so far. I'm frustrated with the trend of releasing incomplete games for high prices—especially now, when you need multiple DLCs to feel like a solid investment. Many believe they can't meet expectations, but the evidence shows otherwise. You can actually observe their entire development journey online. Creating a game for tomorrow isn't quick; patience is key, and expecting rapid changes is unrealistic. I see Star Citizen as the next major title, likely evolving with future tech. Its global community will drive its growth, and early adopters will embrace it fully.
They've already accomplished impressive feats technically, making it obvious this isn't a scam. Moving freely in a richly detailed environment, jumping into a spaceship, exploring it, and traveling vast distances is all done smoothly without any artificial breaks. This level of seamless simulation, precise to 64-bit accuracy and without any interruptions, is truly remarkable. It required significant research and development, but they succeeded. Would you find it enjoyable to experience this?
Absolutely, the excitement often lies in the solo gaming experience, especially during the holiday season.