F5F Stay Refreshed Software PC Gaming Marvel Rivals prioritizes preloading shaders to ensure smooth performance and consistent visual quality during gameplay.

Marvel Rivals prioritizes preloading shaders to ensure smooth performance and consistent visual quality during gameplay.

Marvel Rivals prioritizes preloading shaders to ensure smooth performance and consistent visual quality during gameplay.

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Kapodistrias
Member
130
10-07-2023, 10:04 AM
#1
I use it a few times each day and every time it happens... I’m not sure if it’s just a routine update, but it updates quite often—every other day or so? I’m just wondering if this is typical since it’s consuming a lot of CPU cycles for an unoptimized engine, which bothers me a lot. ...-
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Kapodistrias
10-07-2023, 10:04 AM #1

I use it a few times each day and every time it happens... I’m not sure if it’s just a routine update, but it updates quite often—every other day or so? I’m just wondering if this is typical since it’s consuming a lot of CPU cycles for an unoptimized engine, which bothers me a lot. ...-

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Shadow_girly
Member
60
10-07-2023, 01:15 PM
#2
It's common for UE5 titles to have longer startup screens during initial launches, followed by shorter ones after updates or driver changes. This behavior is typical in most games. Similarly, Stalker 2 exhibits the same pattern. This usually indicates a need for familiarity with UE5 development practices.
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Shadow_girly
10-07-2023, 01:15 PM #2

It's common for UE5 titles to have longer startup screens during initial launches, followed by shorter ones after updates or driver changes. This behavior is typical in most games. Similarly, Stalker 2 exhibits the same pattern. This usually indicates a need for familiarity with UE5 development practices.

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Kyokushin_YT
Member
184
10-07-2023, 02:05 PM
#3
Converts platform-independent shaders into GPU-specific instructions.
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Kyokushin_YT
10-07-2023, 02:05 PM #3

Converts platform-independent shaders into GPU-specific instructions.

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FluxiE_
Junior Member
36
10-07-2023, 04:34 PM
#4
I see, but only after updates? That’s what bothers me. I was used to RPCS3 where everything gets translated so a PC can run it—it forms the core of how the emulator functions, right? A few years back, regular game engines began implementing "shader cache"... why did they do that? Honestly, I’m curious about the benefits (especially for games that are already slow). For example, once shaders are cached, the game runs smoothly at around 150fps with no noticeable stutters—though that’s still odd. PS: Overwatch seems to do this too sometimes, probably for live updates or matches, taking roughly two minutes usually.
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FluxiE_
10-07-2023, 04:34 PM #4

I see, but only after updates? That’s what bothers me. I was used to RPCS3 where everything gets translated so a PC can run it—it forms the core of how the emulator functions, right? A few years back, regular game engines began implementing "shader cache"... why did they do that? Honestly, I’m curious about the benefits (especially for games that are already slow). For example, once shaders are cached, the game runs smoothly at around 150fps with no noticeable stutters—though that’s still odd. PS: Overwatch seems to do this too sometimes, probably for live updates or matches, taking roughly two minutes usually.

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OneTapDiverse
Member
192
10-07-2023, 05:29 PM
#5
Yeah, I see... It didn't do it that long this time, maybe 5 minutes... On initial launch that seemed more like 20 minutes lol... yikes...
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OneTapDiverse
10-07-2023, 05:29 PM #5

Yeah, I see... It didn't do it that long this time, maybe 5 minutes... On initial launch that seemed more like 20 minutes lol... yikes...

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Easye69
Junior Member
7
10-07-2023, 11:11 PM
#6
When rivals release updates via Steam or in-game, the shaders are re-cached automatically. This happens with new maps, costumes, and other assets—especially when they’re not already available. It means the system handles preloading on demand rather than forcing users to download everything upfront. The responsibility shifts from developers to players, who now face more variability depending on their hardware. Ultimately, this approach balances accessibility with cost efficiency.
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Easye69
10-07-2023, 11:11 PM #6

When rivals release updates via Steam or in-game, the shaders are re-cached automatically. This happens with new maps, costumes, and other assets—especially when they’re not already available. It means the system handles preloading on demand rather than forcing users to download everything upfront. The responsibility shifts from developers to players, who now face more variability depending on their hardware. Ultimately, this approach balances accessibility with cost efficiency.

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_LeaDaUnicorn
Member
141
10-08-2023, 05:44 PM
#7
Sure, it can be useful in certain situations. Many Unreal Engine 5 titles are not very optimized, so this might provide some benefit.
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_LeaDaUnicorn
10-08-2023, 05:44 PM #7

Sure, it can be useful in certain situations. Many Unreal Engine 5 titles are not very optimized, so this might provide some benefit.

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zackrelswift
Member
160
10-08-2023, 07:02 PM
#8
Sure, I appreciate the clarification. It’s helpful to know it improves the overall flow, even if it isn’t ideal.
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zackrelswift
10-08-2023, 07:02 PM #8

Sure, I appreciate the clarification. It’s helpful to know it improves the overall flow, even if it isn’t ideal.