F5F Stay Refreshed Software PC Gaming Maintaining a high frame rate is crucial for smooth gameplay and an enjoyable experience.

Maintaining a high frame rate is crucial for smooth gameplay and an enjoyable experience.

Maintaining a high frame rate is crucial for smooth gameplay and an enjoyable experience.

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CoolCow247
Member
105
11-27-2023, 07:11 PM
#1
You're asking why people aim for higher frame rates than what their monitors can actually display. It's because monitors only show up to a certain refresh rate, like 165 Hz. Even if your computer can generate thousands of frames per second, the screen won't update as fast. That's why many users want smoother visuals at lower frame rates, like 60 or 120 FPS, which look better and feel more responsive. So it's not about matching the monitor's limit—it's about getting a consistent and smooth experience.
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CoolCow247
11-27-2023, 07:11 PM #1

You're asking why people aim for higher frame rates than what their monitors can actually display. It's because monitors only show up to a certain refresh rate, like 165 Hz. Even if your computer can generate thousands of frames per second, the screen won't update as fast. That's why many users want smoother visuals at lower frame rates, like 60 or 120 FPS, which look better and feel more responsive. So it's not about matching the monitor's limit—it's about getting a consistent and smooth experience.

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HoundLynx
Member
233
12-01-2023, 07:56 PM
#2
E-peen emphasizes that larger values are preferable, much like comparing RAM amounts regardless of actual usage. Often, achieving a higher FPS than your monitor's refresh rate isn't ideal—it can lead to tearing or force the use of VSync, which may raise latency. Using adaptive refresh rate solutions such as GSync and FreeSync helps maintain a rate just below the monitor's capability for the most fluid gameplay.
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HoundLynx
12-01-2023, 07:56 PM #2

E-peen emphasizes that larger values are preferable, much like comparing RAM amounts regardless of actual usage. Often, achieving a higher FPS than your monitor's refresh rate isn't ideal—it can lead to tearing or force the use of VSync, which may raise latency. Using adaptive refresh rate solutions such as GSync and FreeSync helps maintain a rate just below the monitor's capability for the most fluid gameplay.

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DavePlaysYT
Member
224
12-05-2023, 05:54 AM
#3
Increasing the number of frames brings your display closer to real-time server activity. This usually means reduced input lag. With a 60Hz monitor showing one frame per refresh, your image will lag roughly every 1/60th of a second. But if the monitor captures three frames during that interval, the delay drops to about 1/180th of a second.
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DavePlaysYT
12-05-2023, 05:54 AM #3

Increasing the number of frames brings your display closer to real-time server activity. This usually means reduced input lag. With a 60Hz monitor showing one frame per refresh, your image will lag roughly every 1/60th of a second. But if the monitor captures three frames during that interval, the delay drops to about 1/180th of a second.

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ChickenPhoYou
Posting Freak
850
12-11-2023, 08:34 AM
#4
People aim for the highest FPS to ensure smooth and responsive gameplay.
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ChickenPhoYou
12-11-2023, 08:34 AM #4

People aim for the highest FPS to ensure smooth and responsive gameplay.

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Godzilla150
Member
68
12-17-2023, 06:33 PM
#5
Understood. Please let me know if you need anything else.
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Godzilla150
12-17-2023, 06:33 PM #5

Understood. Please let me know if you need anything else.

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GM_Scotty
Junior Member
2
12-17-2023, 09:19 PM
#6
For better performance, you should use a high-quality monitor paired with a powerful GPU and CPU.
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GM_Scotty
12-17-2023, 09:19 PM #6

For better performance, you should use a high-quality monitor paired with a powerful GPU and CPU.

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TeaGid
Member
175
12-22-2023, 09:30 PM
#7
What's going on? It's not about servers or delays. Most folks aim for 60 frames per second at 60Hz screens, but with higher refresh rates like 144Hz+, people are pushing for 144FPS or more. It's about making the visuals smoother and clearer, especially when spotting enemies.
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TeaGid
12-22-2023, 09:30 PM #7

What's going on? It's not about servers or delays. Most folks aim for 60 frames per second at 60Hz screens, but with higher refresh rates like 144Hz+, people are pushing for 144FPS or more. It's about making the visuals smoother and clearer, especially when spotting enemies.

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kloseseb11
Member
61
12-23-2023, 04:20 AM
#8
You only require a display with a refresh rate matching the number of frames you generate. 144 hz or higher is ideal.
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kloseseb11
12-23-2023, 04:20 AM #8

You only require a display with a refresh rate matching the number of frames you generate. 144 hz or higher is ideal.

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Ropiou33
Junior Member
2
12-23-2023, 05:31 AM
#9
As discussed, e-peen is correct. Individuals often seek increased values regardless of impact. This isn't the standard. When your display runs at 60Hz, latency remains consistent as long as you're maintaining 60FPS or higher. Raising the monitor's refresh rate and aligning frames with that rate can reduce latency.
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Ropiou33
12-23-2023, 05:31 AM #9

As discussed, e-peen is correct. Individuals often seek increased values regardless of impact. This isn't the standard. When your display runs at 60Hz, latency remains consistent as long as you're maintaining 60FPS or higher. Raising the monitor's refresh rate and aligning frames with that rate can reduce latency.

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Gustavgurra03
Posting Freak
815
12-24-2023, 01:49 PM
#10
Meant to clarify what’s being measured between frames. It’s not about FPS equaling ping. For example, if your screen refreshed once per second, a delay would be roughly half a second between rendering and showing a frame. With four frames in that span, the lag before display would be about a quarter of a second. On actual monitors this gap is tiny, but it can still affect image clarity.
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Gustavgurra03
12-24-2023, 01:49 PM #10

Meant to clarify what’s being measured between frames. It’s not about FPS equaling ping. For example, if your screen refreshed once per second, a delay would be roughly half a second between rendering and showing a frame. With four frames in that span, the lag before display would be about a quarter of a second. On actual monitors this gap is tiny, but it can still affect image clarity.

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