F5F Stay Refreshed Software PC Gaming Legacy titles running smoothly at 120 or 144 frames per second

Legacy titles running smoothly at 120 or 144 frames per second

Legacy titles running smoothly at 120 or 144 frames per second

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Lubmo
Member
190
06-05-2023, 02:31 AM
#1
I have a budget laptop that I bought with cash and gift cards. Older PC games can run smoothly at high FPS.
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Lubmo
06-05-2023, 02:31 AM #1

I have a budget laptop that I bought with cash and gift cards. Older PC games can run smoothly at high FPS.

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Kres_Jacobsen
Junior Member
49
06-05-2023, 09:02 AM
#2
FPS performance on PC games rarely faces strict caps. Exceptions appear in titles like The Sims, where it's less critical. For games such as Unreal Tournament, CS1.6, Quake, etc., there are no restrictions. In the early 2000s, when I first began playing FPS, lowering your frame rate was typical to avoid noticeable drops. A significant decrease from 250 to around 50 could cause a poor experience. I personally capped myself at about 125fps during CoD4 in 2009.
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Kres_Jacobsen
06-05-2023, 09:02 AM #2

FPS performance on PC games rarely faces strict caps. Exceptions appear in titles like The Sims, where it's less critical. For games such as Unreal Tournament, CS1.6, Quake, etc., there are no restrictions. In the early 2000s, when I first began playing FPS, lowering your frame rate was typical to avoid noticeable drops. A significant decrease from 250 to around 50 could cause a poor experience. I personally capped myself at about 125fps during CoD4 in 2009.

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palunka2
Member
50
06-16-2023, 07:06 PM
#3
Using Sims as an example, if you can, the frame rate stays the same. It seems smoother to you. In builder games, impact is less noticeable, but higher FPS feels better overall.
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palunka2
06-16-2023, 07:06 PM #3

Using Sims as an example, if you can, the frame rate stays the same. It seems smoother to you. In builder games, impact is less noticeable, but higher FPS feels better overall.

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TheFallenRose
Senior Member
616
06-26-2023, 03:04 AM
#4
I focused on the fact that I haven’t found any PC titles with a fixed FPS cap like 30 or 60. Ports might differ, but the core discussion between PC and console usually centers on whether PC allows full FPS versus older consoles locking it at 30.
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TheFallenRose
06-26-2023, 03:04 AM #4

I focused on the fact that I haven’t found any PC titles with a fixed FPS cap like 30 or 60. Ports might differ, but the core discussion between PC and console usually centers on whether PC allows full FPS versus older consoles locking it at 30.

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Ariadne111
Member
137
06-26-2023, 04:27 AM
#5
Typical well-made older titles often receive community updates when they can't sustain 30 or 60 frames per second. Examples include Gothic and Gothic 2.
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Ariadne111
06-26-2023, 04:27 AM #5

Typical well-made older titles often receive community updates when they can't sustain 30 or 60 frames per second. Examples include Gothic and Gothic 2.

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tamemarco
Senior Member
482
06-28-2023, 03:20 AM
#6
I tested SLI with GTX 980 ti, GTX 1080 and GTX 1080 ti and achieved consistently high frame rates recently. The only titles I capped at 60 were Bethesda games such as Skyrim and Fallout 4. Their physics depend on frame rate; exceeding 60 can lead to problems like objects flying in Skyrim and reduced jump height in Fallout 4. The first two Metro games also caused issues—when crawling through tight spaces with over 120 frames per second, progress was blocked. The main challenge with high frame rates is screen tearing when the display refresh rate isn’t matched.
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tamemarco
06-28-2023, 03:20 AM #6

I tested SLI with GTX 980 ti, GTX 1080 and GTX 1080 ti and achieved consistently high frame rates recently. The only titles I capped at 60 were Bethesda games such as Skyrim and Fallout 4. Their physics depend on frame rate; exceeding 60 can lead to problems like objects flying in Skyrim and reduced jump height in Fallout 4. The first two Metro games also caused issues—when crawling through tight spaces with over 120 frames per second, progress was blocked. The main challenge with high frame rates is screen tearing when the display refresh rate isn’t matched.

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RayoDeGrande
Member
51
06-29-2023, 11:43 AM
#7
Some Command & Conquer titles featured an FPS limit of 30, while Fallout 4 had one at 60—this was mainly due to its physics engine. The only situation requiring an FPS cap occurred when the engine relied on physics and developers couldn’t address it.
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RayoDeGrande
06-29-2023, 11:43 AM #7

Some Command & Conquer titles featured an FPS limit of 30, while Fallout 4 had one at 60—this was mainly due to its physics engine. The only situation requiring an FPS cap occurred when the engine relied on physics and developers couldn’t address it.

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EmissaryZ
Member
112
06-30-2023, 03:34 AM
#8
Broadening the scope a bit, since these aren't strictly older PC titles, I'm enjoying a handful of classic games running non-stop at over 100 fps. They feature Mafia 2, Dead Space 2, Bioshock, Splinter Cell, Fallout 3, and New Vegas: Rye. Most hail from the 360/PS3 era around 2007 onward (with the exception of Rye), and they all perform excellently at 1440-144Hz.
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EmissaryZ
06-30-2023, 03:34 AM #8

Broadening the scope a bit, since these aren't strictly older PC titles, I'm enjoying a handful of classic games running non-stop at over 100 fps. They feature Mafia 2, Dead Space 2, Bioshock, Splinter Cell, Fallout 3, and New Vegas: Rye. Most hail from the 360/PS3 era around 2007 onward (with the exception of Rye), and they all perform excellently at 1440-144Hz.

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TugaCarlos
Member
165
07-11-2023, 05:31 PM
#9
It seems your query could be a bit unclear. FPS isn't necessarily the problem—many PC games have reached their maximum at around 999. You might have meant resolution instead. Older titles often lack this feature. You'd likely need to look at games from the early 2000s or earlier to hit that limit. For instance, BF2 received HD support after its initial release in 2005.
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TugaCarlos
07-11-2023, 05:31 PM #9

It seems your query could be a bit unclear. FPS isn't necessarily the problem—many PC games have reached their maximum at around 999. You might have meant resolution instead. Older titles often lack this feature. You'd likely need to look at games from the early 2000s or earlier to hit that limit. For instance, BF2 received HD support after its initial release in 2005.

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Tim9810
Member
231
07-11-2023, 06:06 PM
#10
Most PC games, especially those initially released for PC or ported from consoles, offer unlimited frames per second. Only games that were poorly adapted for consoles often have limited FPS. Notable exceptions are titles like Dark Souls 1 and 2, where capping frames can lead to animation and physics problems because the game relies on internal timing.
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Tim9810
07-11-2023, 06:06 PM #10

Most PC games, especially those initially released for PC or ported from consoles, offer unlimited frames per second. Only games that were poorly adapted for consoles often have limited FPS. Notable exceptions are titles like Dark Souls 1 and 2, where capping frames can lead to animation and physics problems because the game relies on internal timing.