Lagging frame rates in Counter-Strike: Global Offensive
Lagging frame rates in Counter-Strike: Global Offensive
Despite utilizing a powerful system—including an i7-7700K processor clocked at 4.5MHz, a dual 1080Ti setup, 32GB of Corsair RAM running at 2133MHz, and an Asus Maximus IX Apex motherboard—I’m experiencing significantly reduced frame rates in Counter-Strike: Global Offensive. My average FPS consistently falls below 300 while playing at 1280x1080 with predominantly high graphics settings. The system is powered by a 1000W Corsair HXI PSU and a Corsair H150i pro cooler. I’ve verified that all drivers, specifically the Nvidia drivers version 417.71, are current prior to this report.
Could you please explain the reason for requiring a frame rate exceeding 300fps? Please verify that SLI is turned off; this might be contributing to the issue. Additionally, ensure that Counter-Strike: Global Offensive’s frame cap is deactivated through the in-game console.
A renowned figure remarked regarding Counter-Strike: Global Offensive, stating:
First, could you explain your requirement for over 300 frames per second? Ensure that SLI is deactivated; this might be contributing to the issue. Additionally, verify that Counter-Strike: Global Offensive’s frame rate limit is disabled through the console. I initially suspected there was an underlying problem because the FPS limit consistently remained active. I plan to disable SLI later today and will provide an update upon completion.
Quick update: I have now turned off SLI, resulting in approximately a 100 fps decrease. Therefore, I believe it's not related to SLI. Also, note that the command “fps_max unlimited” within the console can be used to remove any FPS lock.
A high frame rate is crucial for Counter-Strike: Global Offensive, a point frequently discussed, yet the game feels unresponsive when the frame rate isn’t elevated. Smoothness primarily stems from maintaining above 300 fps, though consistency above 300hz noticeably improves the experience. I personally find the gameplay sluggish if it falls below 180 fps, which seems illogical considering my 144Hz monitor – I shouldn't perceive a difference unless the frame rate drops below 144hz. This isn’t related to mouse latency; rather, the game feels choppy and slow.
I’ve created a separate discussion for myself. My system includes an i7-5820k (overclocked to 4.2GHz) + GTX 980 and 16GB of RAM. While I believe CS should maintain consistently high fps, occasional dips occur, particularly during Deathmatch servers with numerous players (18).
I’m running the game on low settings – 1280 x 960 resolution with black bars. I've experimented with various FPS optimization techniques, excluding two specific methods which I plan to test tonight.
1. Disable hyper-threading - this may be beneficial, as some users have reported improved performance after doing so; see this Reddit thread: https://www.reddit.com/r/GlobalOffensive...h=ec858ee1
2. Revert to an older NVIDIA driver – 378.49 - as detailed here: https://www.reddit.com/r/GlobalOffensive...h=5ba7dacf
I intend to try these tonight; you may want to consider them as well and observe any changes.
It’s also important to recognize that CS:GO is a demanding CPU game, and many discussions focus on single-core performance. My i5-6600k (overclocked to 4.6GHz) + GTX 770 runs the game very well – I use similar settings and consistently achieve approximately 300 fps. While occasional dips occur, it generally performs better than my primary system for CS:GO. My main computer handles nearly every game I own on maximum settings at 1080p resolution.
Furthermore, I’ve played CS:GO since 2014 and acquired my i7-5820k rig in October 2015; over time, the frame rate has diminished, likely due to game updates affecting many users' performance. Several individuals reported similar fps drops to systems with comparable specifications around late December/early January, indicating a widespread issue.
https://youtu.be/5InXLvSnbp0
It looks like turning HT off does give a smoother high frame rate experience for me. For last month I have been using HT and also applying -threads 12 in start up options. You can see by the second and third video that having that command on actually seems to limit my FPS in terms of reaching higher numbers, it does however seem to create more spreadout usage across all cores/threads - compare the top left stats in both second and third videos. I will try the driver changes tonight or tomorrow I didn’t get time last night and wanted to test them separately to see if one made more of a difference to the other.