Lag during camera movement/cursor motion
Lag during camera movement/cursor motion
My performance in Outward and Strange Brigade is severely impacted by mouse/camera movement, causing frame drops to 5fps while GPU utilization dips to 0-98% and normal usage. I've attempted troubleshooting by reinstalling NVIDIA drivers using DDU, but the issue persists with only mouse/camera movement triggering performance degradation. Interestingly, in-game benchmarks function flawlessly regardless of V-SYNC settings, and this problem is isolated to these two games; other titles run smoothly without frame drops.
System specifications: Ryzen 3 1200 OC 3.8GHz, GALAX GTX1060, 16GB RAM, 500W EVGA PSU Bronze 80+, MSI B350M Bazooka.
If the issue only occurs within specific games, you may be experiencing VRAM limitations. When moving your mouse or camera, new objects become visible, requiring the game to load textures for those objects from your hard drive or SSD. This necessitates a delay as the GPU waits for these textures to load. In-game benchmarks often avoid this problem because they pre-load benchmark textures directly into VRAM. Try lowering texture quality to reduce VRAM usage, which will allow the game to maintain more textures in VRAM simultaneously, thereby decreasing reliance on your HDD/SSD.
I attempted to reduce settings to their lowest levels and the problem persisted. I have played more demanding games than these two without encountering similar issues.