F5F Stay Refreshed Software PC Gaming KSP and physics experts here!

KSP and physics experts here!

KSP and physics experts here!

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miner3378
Member
248
11-29-2023, 01:05 AM
#1
Hey everyone, I found the answers elsewhere didn’t seem very helpful. I’m looking for the most efficient method to reach low orbit at about 72 km. If you have any links or resources that explain it clearly, especially with some math involved, that would be great. Also, since the rockets will be controlled by a script, it should be pre-set. Thanks for your help!
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miner3378
11-29-2023, 01:05 AM #1

Hey everyone, I found the answers elsewhere didn’t seem very helpful. I’m looking for the most efficient method to reach low orbit at about 72 km. If you have any links or resources that explain it clearly, especially with some math involved, that would be great. Also, since the rockets will be controlled by a script, it should be pre-set. Thanks for your help!

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Ungeheuer12345
Junior Member
21
11-30-2023, 11:38 PM
#2
It will vary each time, making it impossible to provide the payload.
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Ungeheuer12345
11-30-2023, 11:38 PM #2

It will vary each time, making it impossible to provide the payload.

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Night__Man
Member
144
12-06-2023, 02:44 AM
#3
Have you checked Scott Manley's YouTube channel? He offers a lot of great KSP tutorials, making the content easier to understand than what I can.
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Night__Man
12-06-2023, 02:44 AM #3

Have you checked Scott Manley's YouTube channel? He offers a lot of great KSP tutorials, making the content easier to understand than what I can.

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69
12-10-2023, 02:20 AM
#4
Scott Manley will definitely assist and I also suggest using the Engineer mod to display the delta V in m/s for your rocket design. This is important because achieving a 72KM circular orbit requires a specific amount of delta V. If your payload changes, you’ll need to tailor the rocket design to ensure enough power is available. Alternatively, if you prefer avoiding that aspect, there are mods that include lifter rockets and indicate the weight of target packages they can carry into low orbit (typically 60KM), making it simpler to manage.
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NarwhalGamings
12-10-2023, 02:20 AM #4

Scott Manley will definitely assist and I also suggest using the Engineer mod to display the delta V in m/s for your rocket design. This is important because achieving a 72KM circular orbit requires a specific amount of delta V. If your payload changes, you’ll need to tailor the rocket design to ensure enough power is available. Alternatively, if you prefer avoiding that aspect, there are mods that include lifter rockets and indicate the weight of target packages they can carry into low orbit (typically 60KM), making it simpler to manage.