Jedi Fallen order performance
Jedi Fallen order performance
It ended up being quite poor optimization; they addressed it five months later (a bit too late). Even with just 4 cores and 4 threads, the game still runs smoothly (though occasional stutters remain).
I reached my limit with the i5 8400 and upgraded it to a 2700x—this cost me around thirty dollars, which is quite a lot. Honestly, in terms of average FPS, they’re almost identical, but the stutters I felt in certain games are completely gone.
To be frank, I don’t usually let background apps slow things down. I like keeping Discord, Spotify, and browsers open at all times, ready whenever I want. There are also other utilities like DualShock4 emulator (I really enjoy using my DS4 in a Windows setup because it’s my preferred gamepad), even though the emulation program still consumes CPU resources. Lightshot (a quick screenshot tool) and a few others are part of that.
I can admit that so many programs seem to demand too much from a 6-core processor. Still, I have to say when I first bought this CPU in 2017, it didn’t fully utilize six cores. I thought games would use only 3-4 cores with the rest free for background tasks. But that turned out to be wrong—many games have been using six cores recently. Using a GTX 1080 at 1080p didn’t help either. A GTX 1060 or RX 580 would likely use less CPU overall, but a GTX 1080 still manages to handle a lot of frames and comfortably fits the i5 8400.
With the 2700x, everything works fine. For just thirty dollars, I added about two more cores and ten threads, which is perfect for me, and I’ve never faced any slowdowns from background apps.
From a performance standpoint, the only game where the 2700x outperforms the i5 8400 is Ac Odyssey (in certain regions, like Athens and Spartan, where the i5 8400 often drops to 45-50 FPS with high usage). Surprisingly, the 2700x kept above 60 FPS in those areas, and it even surpassed the coveted Ryzen 3600 in that region (though I emphasize this for that specific area—otherwise some people just claim the 3600 is better).
I’m really pleased that AMD created so many good options.
By the way, this still doesn’t change the situation: for five months, my system performed poorly on all six CPUs. It seems the game launch wasn’t widely anticipated in tech circles (no idea why), so it stayed off the radar for a long time. If it had gotten more attention, fixes might have come faster.
Being honest, this was the last game I played with my i5. The video below is mine and shows the terrible freezes I experienced. Around that time, a friend with an i7 7700 also played the game—though he had occasional stutters too—but it never got as bad. Note: the video was recorded without background programs to ensure stability.
Did I finish the game like this? Well, I just set the 30 FPS limit and kept going. I found some special hacks for NVInspector that helped reduce the stutters—some of these I shared on forums, and others reported success too.
That experience really made me realize how tough it is for 4/4 CPUs with certain titles, and developers seem to have moved on. The cheapest R3 and I3 chips are now 4/8, and even i5s are at 6/12.
This made me worry—why would I want to keep using a chip like this for years when it’s already starting to fail? I’ve seen games like Monster Hunter World struggle on 4/4 CPUs, and I’m concerned about similar issues with these newer models. Because even Intel shifted, they released their own 6/12 i5s.
These high-end chips are just small fish in a big pond (4/8 i7s, 4/8 i3s, 6/12 i5s, 6/12 R5s, etc.). They might be overlooked in future game development. We’ll see how this turns out, but I chose to sell it and feel relieved.
I’d recommend even owners of the 9600k to do the same—sell it and upgrade to something like a 10400f or 10600k.