F5F Stay Refreshed Software PC Gaming Java Minecraft FPS cap file size is typically around 50 MB.

Java Minecraft FPS cap file size is typically around 50 MB.

Java Minecraft FPS cap file size is typically around 50 MB.

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xteck009
Junior Member
27
05-19-2017, 05:02 PM
#21
Use the Rivatuner app to manage it; it functions across any game where you can install Rivatuner OSD.
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xteck009
05-19-2017, 05:02 PM #21

Use the Rivatuner app to manage it; it functions across any game where you can install Rivatuner OSD.

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cloudAce6472
Member
50
05-26-2017, 06:17 PM
#22
You were suggesting the idea that a higher frame rate isn't useful if it exceeds the server tick rate, regardless of the numbers. But it's important to remember they aren't perfectly aligned and one is often unstable. Still, Minecraft Java actually runs quite well compared to what many expect. What system and monitor are you using?
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cloudAce6472
05-26-2017, 06:17 PM #22

You were suggesting the idea that a higher frame rate isn't useful if it exceeds the server tick rate, regardless of the numbers. But it's important to remember they aren't perfectly aligned and one is often unstable. Still, Minecraft Java actually runs quite well compared to what many expect. What system and monitor are you using?

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MaddiBlake
Member
241
06-11-2017, 06:21 AM
#23
You're trying to figure out which application to install in RTSS. Currently, javaw.exe isn't functioning properly.
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MaddiBlake
06-11-2017, 06:21 AM #23

You're trying to figure out which application to install in RTSS. Currently, javaw.exe isn't functioning properly.

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claspedmetal
Member
157
06-14-2017, 09:55 AM
#24
what i'm saying is that if pros (those who make this stuff for a living) get little gain from going above 240FPS in a 64 tick game, then pushing past it in a 20 tick game that’s known for its shaky frame rate doesn’t make sense. i’m pretty sure my argument has been clear... and you’re ignoring that "highly inconsistent" here means regular drops way below 200FPS, because minecraft JE is minecraft JE and will always be that way. if you think you notice a difference between 240 and 500fps, you’re comparing apples to a Soviet dump truck. case in point, i’m checking a minecraft world in a void, watching at over 500 FPS while a static one keeps dropping below 240, the frame data looks chaotic. it’s just how java behaves.
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claspedmetal
06-14-2017, 09:55 AM #24

what i'm saying is that if pros (those who make this stuff for a living) get little gain from going above 240FPS in a 64 tick game, then pushing past it in a 20 tick game that’s known for its shaky frame rate doesn’t make sense. i’m pretty sure my argument has been clear... and you’re ignoring that "highly inconsistent" here means regular drops way below 200FPS, because minecraft JE is minecraft JE and will always be that way. if you think you notice a difference between 240 and 500fps, you’re comparing apples to a Soviet dump truck. case in point, i’m checking a minecraft world in a void, watching at over 500 FPS while a static one keeps dropping below 240, the frame data looks chaotic. it’s just how java behaves.

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