F5F Stay Refreshed Software PC Gaming It's one of the least well-optimized games I've ever played.

It's one of the least well-optimized games I've ever played.

It's one of the least well-optimized games I've ever played.

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BigHaza
Member
211
06-26-2023, 06:39 AM
#1
B
BigHaza
06-26-2023, 06:39 AM #1

I
iEmil
Junior Member
5
06-26-2023, 12:46 PM
#2
It worked flawlessly for me.
I
iEmil
06-26-2023, 12:46 PM #2

It worked flawlessly for me.

G
gamer2hokv
Member
198
06-27-2023, 07:42 AM
#3
Maybe the console port isn't working right.
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gamer2hokv
06-27-2023, 07:42 AM #3

Maybe the console port isn't working right.

N
Neko_candy
Junior Member
7
06-27-2023, 09:27 AM
#4
I think the engine performs poorly when it exceeds 60 frames per second.
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Neko_candy
06-27-2023, 09:27 AM #4

I think the engine performs poorly when it exceeds 60 frames per second.

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tryhard14
Member
62
06-27-2023, 10:16 AM
#5
Consider enabling triple buffering in your video driver and observe if it resolves the 30 FPS limit when VSync is active. This should work for OpenGL games on PC. Reaching 60 FPS caps is fairly typical on a PC. Optimizing AAA titles for 120–144 FPS is still uncommon, though it’s better than 30. Unfortunately, this game has known issues with AMD hardware. You might locate support at http://pcgamingwiki.com/wiki/Wolfenstein:_The_New_Order. idTech 5 hasn’t impressed me much so far; games using it tend to share similar problems. The same engine powers RAGE and The Evil Within, and Dishonored 2 is also expected to use it, which raises some concerns.
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tryhard14
06-27-2023, 10:16 AM #5

Consider enabling triple buffering in your video driver and observe if it resolves the 30 FPS limit when VSync is active. This should work for OpenGL games on PC. Reaching 60 FPS caps is fairly typical on a PC. Optimizing AAA titles for 120–144 FPS is still uncommon, though it’s better than 30. Unfortunately, this game has known issues with AMD hardware. You might locate support at http://pcgamingwiki.com/wiki/Wolfenstein:_The_New_Order. idTech 5 hasn’t impressed me much so far; games using it tend to share similar problems. The same engine powers RAGE and The Evil Within, and Dishonored 2 is also expected to use it, which raises some concerns.

C
CybeR_StinG
Junior Member
13
07-07-2023, 03:39 AM
#6
The fine worked well in both games at 60fps and performed beautifully.
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CybeR_StinG
07-07-2023, 03:39 AM #6

The fine worked well in both games at 60fps and performed beautifully.

C
CrzNoah
Member
90
07-07-2023, 04:02 AM
#7
Disappointing for me also. It was fine at first on just one screen but it got locked frame and v sync. Not too bad. Trying surround mode was a disaster—it stretched everything out and ran at 2fps. I can play Crysis 3 ultra with triple monitors at least 30fps. Arma 3 at 60fps there too. No reason for this.
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CrzNoah
07-07-2023, 04:02 AM #7

Disappointing for me also. It was fine at first on just one screen but it got locked frame and v sync. Not too bad. Trying surround mode was a disaster—it stretched everything out and ran at 2fps. I can play Crysis 3 ultra with triple monitors at least 30fps. Arma 3 at 60fps there too. No reason for this.

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warzhell
Member
63
07-09-2023, 02:14 AM
#8
I offer some perspective. In 2004 Id Software began developing a title named Rage. Following their usual approach, they created a new engine called Id Tech 5. John Carmack, the chief software architect and developer at Id, believed that as VRAM continued to expand, by the time Rage was released we would possess significantly more rapid VRAM. He considered this concept: "What if we fill an entire level with one texture?" The concept seemed promising—it could drastically reduce processing demands while still delivering stunning visuals. Over time, however, graphics hardware didn't advance as quickly as anticipated. By 2011, when Rage debuted, the highest performance was around 6970s with just 2GB of VRAM, falling short of expectations. This resulted in several issues: no multi-GPU compatibility (the memory limitation remains a constraint), refresh rate restrictions (VRAM couldn't match the demands), and subpar performance even on high-end cards. Wolfenstein TNO relies on the same technology, as Id Tech 6—set to enhance Doom—was still in development.
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warzhell
07-09-2023, 02:14 AM #8

I offer some perspective. In 2004 Id Software began developing a title named Rage. Following their usual approach, they created a new engine called Id Tech 5. John Carmack, the chief software architect and developer at Id, believed that as VRAM continued to expand, by the time Rage was released we would possess significantly more rapid VRAM. He considered this concept: "What if we fill an entire level with one texture?" The concept seemed promising—it could drastically reduce processing demands while still delivering stunning visuals. Over time, however, graphics hardware didn't advance as quickly as anticipated. By 2011, when Rage debuted, the highest performance was around 6970s with just 2GB of VRAM, falling short of expectations. This resulted in several issues: no multi-GPU compatibility (the memory limitation remains a constraint), refresh rate restrictions (VRAM couldn't match the demands), and subpar performance even on high-end cards. Wolfenstein TNO relies on the same technology, as Id Tech 6—set to enhance Doom—was still in development.

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The_StonerPT
Member
173
07-27-2023, 11:25 AM
#9
Ran slowly as if stuck in a slow-moving creature with tourettes syndrome on my 7770.
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The_StonerPT
07-27-2023, 11:25 AM #9

Ran slowly as if stuck in a slow-moving creature with tourettes syndrome on my 7770.

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pvpprobro
Member
141
08-01-2023, 05:46 AM
#10
GTX 580 handled the task well, outperforming a 6970 in speed though with less VRAM. It could run at its maximum settings of 1400P above 60 FPS. The graphics cards were available, but there were many challenges with AMD GPUs and texture streaming. NVIDIA offered a GPU streaming feature to address this. During intense use, the AMD version struggled more with streaming compared to others.
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pvpprobro
08-01-2023, 05:46 AM #10

GTX 580 handled the task well, outperforming a 6970 in speed though with less VRAM. It could run at its maximum settings of 1400P above 60 FPS. The graphics cards were available, but there were many challenges with AMD GPUs and texture streaming. NVIDIA offered a GPU streaming feature to address this. During intense use, the AMD version struggled more with streaming compared to others.

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