F5F Stay Refreshed Software PC Gaming It’s challenging due to its complex systems, large server load, and frequent updates that require stable hardware.

It’s challenging due to its complex systems, large server load, and frequent updates that require stable hardware.

It’s challenging due to its complex systems, large server load, and frequent updates that require stable hardware.

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PedroO_
Senior Member
522
10-20-2023, 04:20 AM
#1
The details in the description match what you're experiencing. The performance drops significantly during intense gameplay, and your average frame rate is around 50 fps.
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PedroO_
10-20-2023, 04:20 AM #1

The details in the description match what you're experiencing. The performance drops significantly during intense gameplay, and your average frame rate is around 50 fps.

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114
10-25-2023, 01:41 PM
#2
Reduce editing steps and enhance shadow details.
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ItsVintageBeef
10-25-2023, 01:41 PM #2

Reduce editing steps and enhance shadow details.

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Its_Berzerk
Junior Member
4
11-05-2023, 10:54 PM
#3
It's highly demanding on the CPU and benefits from multiple cores. Edit: *cpu. Thanks autocorrect
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Its_Berzerk
11-05-2023, 10:54 PM #3

It's highly demanding on the CPU and benefits from multiple cores. Edit: *cpu. Thanks autocorrect

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Sniper312x
Member
114
11-22-2023, 03:50 PM
#4
Are we playing WvW or World Bosses? Those two always serve the same food no matter which system you're using.
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Sniper312x
11-22-2023, 03:50 PM #4

Are we playing WvW or World Bosses? Those two always serve the same food no matter which system you're using.

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Cyrions
Junior Member
17
11-22-2023, 05:12 PM
#5
I previously enjoyed playing GW2 a lot. My system includes an i7-3770 and a 7870. Lowering the number of players visible on screen can improve performance and enhance character model clarity. For your configuration, consider reducing draw distance and post-processing effects. This adjustment may be excessive for an MMO, as I typically maintain around 45-60 FPS consistently, with only occasional spikes during intense world boss fights.
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Cyrions
11-22-2023, 05:12 PM #5

I previously enjoyed playing GW2 a lot. My system includes an i7-3770 and a 7870. Lowering the number of players visible on screen can improve performance and enhance character model clarity. For your configuration, consider reducing draw distance and post-processing effects. This adjustment may be excessive for an MMO, as I typically maintain around 45-60 FPS consistently, with only occasional spikes during intense world boss fights.

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TatitoGamerHD
Member
194
12-03-2023, 06:38 AM
#6
How many players are visible on the screen? MMOs often face this limitation. For example, TERA maintained 80 FPS most of the time, but during Nexus you'd typically see around 15 FPS.
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TatitoGamerHD
12-03-2023, 06:38 AM #6

How many players are visible on the screen? MMOs often face this limitation. For example, TERA maintained 80 FPS most of the time, but during Nexus you'd typically see around 15 FPS.

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TheAvster
Member
66
12-03-2023, 09:42 AM
#7
GW2 is mainly known for being less optimized and CPU-intensive. I generally keep everything at high settings except for shadows-medium, most of the time. My post-processing is off (mostly due to personal preference), and character quality stays high but character count drops to medium or lower in busy environments like a high-pop city. (Excluding my gaming PC) I own a 2013 Macbook Pro with a 750M 2GB, and I’d need very low settings to run it smoothly on the Mac "Beta" client—though I can play ESO well at medium settings there.
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TheAvster
12-03-2023, 09:42 AM #7

GW2 is mainly known for being less optimized and CPU-intensive. I generally keep everything at high settings except for shadows-medium, most of the time. My post-processing is off (mostly due to personal preference), and character quality stays high but character count drops to medium or lower in busy environments like a high-pop city. (Excluding my gaming PC) I own a 2013 Macbook Pro with a 750M 2GB, and I’d need very low settings to run it smoothly on the Mac "Beta" client—though I can play ESO well at medium settings there.

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Nautilus12
Member
106
12-04-2023, 03:31 PM
#8
Experiences CPU strain on a single core similar to other MMOs when many players are visible. Performance drops to 30 or lower on a 4.5ghz 4770k processor. A culling feature in graphics settings allows adjusting visibility limits, which you can modify according to your CPU's single-core speed. The I7 2600k performs well in GW2, especially when overclocked into the mid-4s or higher. The relevant setting is labeled "Character Model Limit." I haven't played GW2 recently. Applying high settings on non-OC Sandy builds likely won't work well in World vs World.
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Nautilus12
12-04-2023, 03:31 PM #8

Experiences CPU strain on a single core similar to other MMOs when many players are visible. Performance drops to 30 or lower on a 4.5ghz 4770k processor. A culling feature in graphics settings allows adjusting visibility limits, which you can modify according to your CPU's single-core speed. The I7 2600k performs well in GW2, especially when overclocked into the mid-4s or higher. The relevant setting is labeled "Character Model Limit." I haven't played GW2 recently. Applying high settings on non-OC Sandy builds likely won't work well in World vs World.