F5F Stay Refreshed Software PC Gaming It's a lot more efficient because it's generated in advance, saving time and resources during runtime.

It's a lot more efficient because it's generated in advance, saving time and resources during runtime.

It's a lot more efficient because it's generated in advance, saving time and resources during runtime.

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Alext2103
Member
54
12-23-2019, 08:40 PM
#1
Really, I'm confused about this. I'm not referring to the advanced CGI that makes characters look super realistic; I'm talking about game trailers from 2015 with a higher quality finish and better camera work in the videos I'll share. The visuals have great angles and shots, particularly during the flaming arrow sequences. Why isn't this level of excitement found in actual games? What makes real-time rendering so difficult? It seems like this is what's preventing video games from reaching the same level as movies and gaining widespread respect.
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Alext2103
12-23-2019, 08:40 PM #1

Really, I'm confused about this. I'm not referring to the advanced CGI that makes characters look super realistic; I'm talking about game trailers from 2015 with a higher quality finish and better camera work in the videos I'll share. The visuals have great angles and shots, particularly during the flaming arrow sequences. Why isn't this level of excitement found in actual games? What makes real-time rendering so difficult? It seems like this is what's preventing video games from reaching the same level as movies and gaining widespread respect.

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Melmelimiel
Junior Member
15
12-23-2019, 08:40 PM
#2
They don't appear instantly; it may require up to a day to generate, after which they can be played back at 60 frames per second for several minutes.
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Melmelimiel
12-23-2019, 08:40 PM #2

They don't appear instantly; it may require up to a day to generate, after which they can be played back at 60 frames per second for several minutes.

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FlamesOfDeath
Junior Member
2
12-23-2019, 08:40 PM
#3
It requires significantly greater processing capacity.
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FlamesOfDeath
12-23-2019, 08:40 PM #3

It requires significantly greater processing capacity.

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Magic_Wolf_
Senior Member
530
12-23-2019, 08:40 PM
#4
I see, you're asking about the challenge of calculating something specific. A more focused perspective could be: What aspect is proving difficult to determine?
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Magic_Wolf_
12-23-2019, 08:40 PM #4

I see, you're asking about the challenge of calculating something specific. A more focused perspective could be: What aspect is proving difficult to determine?

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goldenagate
Member
209
12-23-2019, 08:40 PM
#5
the information highlights AA in its most extreme form with significant enhancements.
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goldenagate
12-23-2019, 08:40 PM #5

the information highlights AA in its most extreme form with significant enhancements.

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EliteCrafter02
Junior Member
35
12-23-2019, 08:40 PM
#6
However, certain titles such as Batman Arkham Knight offer excellent live reflections, and I don’t see a significant gap compared to today’s games.
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EliteCrafter02
12-23-2019, 08:40 PM #6

However, certain titles such as Batman Arkham Knight offer excellent live reflections, and I don’t see a significant gap compared to today’s games.

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fibifelise
Member
233
12-23-2019, 08:40 PM
#7
Game rendering employs numerous tricks to produce visually appealing images quickly. Pre-rendered scenes lack these optimizations, requiring significantly more computing power and being impossible for real-time hardware to handle. For instance, they use a higher number of polygons, every surface loads its textures at maximum quality, lighting and particle effects are highly detailed, and even small elements like fabric or hair strands are meticulously animated. While the differences may not be obvious, these shortcuts in real-time rendering have evolved greatly and now closely resemble actual visuals.
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fibifelise
12-23-2019, 08:40 PM #7

Game rendering employs numerous tricks to produce visually appealing images quickly. Pre-rendered scenes lack these optimizations, requiring significantly more computing power and being impossible for real-time hardware to handle. For instance, they use a higher number of polygons, every surface loads its textures at maximum quality, lighting and particle effects are highly detailed, and even small elements like fabric or hair strands are meticulously animated. While the differences may not be obvious, these shortcuts in real-time rendering have evolved greatly and now closely resemble actual visuals.

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Chrisi0111
Member
68
12-23-2019, 08:40 PM
#8
Maybe it uses ray tracing? I recall seeing it in Toy Story and similar films—it’s meant to mimic light more realistically by simulating reflections and refractions. Nvidia attempted a comparable approach with voxel-based lighting, but even then their GPUs struggled significantly in tight scenes during a demo.
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Chrisi0111
12-23-2019, 08:40 PM #8

Maybe it uses ray tracing? I recall seeing it in Toy Story and similar films—it’s meant to mimic light more realistically by simulating reflections and refractions. Nvidia attempted a comparable approach with voxel-based lighting, but even then their GPUs struggled significantly in tight scenes during a demo.

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DenYT
Junior Member
17
12-23-2019, 08:40 PM
#9
It demands significantly more energy, I can assure you. Rendering a single scene may take from a few minutes to hours, or even days in certain situations. While the game engine's quality is satisfactory, achieving superior results requires additional time for intricate physics and lighting computations.
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DenYT
12-23-2019, 08:40 PM #9

It demands significantly more energy, I can assure you. Rendering a single scene may take from a few minutes to hours, or even days in certain situations. While the game engine's quality is satisfactory, achieving superior results requires additional time for intricate physics and lighting computations.

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AltComplicatie
Junior Member
9
12-23-2019, 08:40 PM
#10
The line starts to fade with advancements in technology. CG visuals that take advantage of powerful hardware now feel more similar to real gameplay than they did before.
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AltComplicatie
12-23-2019, 08:40 PM #10

The line starts to fade with advancements in technology. CG visuals that take advantage of powerful hardware now feel more similar to real gameplay than they did before.

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