Issue persists with stable video output.
Issue persists with stable video output.
I received my LOQ 15IRH8 from university for a games design course about a month ago. It worked well until roughly a week ago, after which frame rates became inconsistent across all games I tried. While issues like Armored Core 6 and SF6 seemed manageable, League of Legends consistently caps my VRAM regardless of settings adjustments. A hardware scan showed no problems there. It might be that each game limits my VRAM usage. If you have more details, I’d appreciate them to help resolve this or guide me in contacting MB for assistance.
Start with CPU and GPU temperature, clockspeed power consumption, and usage while playing. Plotting this data would be ideal. (HWiNFO shows graphs on double click.)
I need images of it tomorrow to present, though my temperature readings stayed steady near 40-45°C. My clock speed data kept fluctuating, jumping from low usage around 400MHz up to 2kMHz and then dropping.
Slight adjustments are typical unless it's operating at 200fps and then dropping to 20... It's hard to tell what's happening without the exact figures.
On consoles frame rates are typically controlled by developers, while PC users usually handle them manually. Vsync is often enabled by default, giving a console-like feel right out of the box. The simple answer is: either enable vsync or set your framerate manually. For instance, if your game runs at 70–110 FPS, lock it to 60 FPS for stability. If it can't reach that, you'll need a better machine. This should clarify things!
Recent titles lacking advanced techniques like frame generation and DLSS struggle to maintain 60fps at 4K resolution even with a 4090 GPU.