Issue Occurs Repeatedly At Identical Location Post-Reboot Followed By Additional Stutters In Game
Issue Occurs Repeatedly At Identical Location Post-Reboot Followed By Additional Stutters In Game
I'm having this hitch or stutter that happens like every 40-60 seconds or sometimes more than that in games and just now noticed with one of the games (Black Mesa Blue Shift) that this stutter will happen exactly at the same spot every time I restart the PC and load up the game over and over, once it happens as you see in the video it doesn't happen again at the same spot but rather happens at different spots in the game unless I restart the PC and load the game only then it will happen at the same spot as the video and at the same time (directly after loading the game and doing what you see in the video).
Here's the video for this hitch/stutter:
https://mega.nz/file/oz00ECRD#kyHgaaFvcD...ywsqBjh2AM
Happens at this spot
MSI PRO Z690-A WIFI DDR4
Intel Core i5-14600KF
ARCTIC Liquid Freezer III 360
CORSAIR VENGEANCE RGB PRO SL 32GB (2x16GB) DDR4 3200MHz CL16
SAMSUNG 860 EVO 500GB
GIGABYTE 4080 GAMING OC
Lian Li Edge EG0850G 850W Gold (ATX 3.1) PCIE 5.1 (12V-2×6) 80 Plus Gold
Windows 11 Pro 64-bit
ASUS VZ249 23.8 inch Full HD
It's similar to a typical shader build delay. The game's creator is the only one who can resolve the issue.
Absolutely, numerous games exhibit such issues where performance drops no matter what hardware or settings are used. This typically occurs during shader loading when entering new areas, known as traversal stutter, or when autosave is active. I personally faced this problem with Cyberpunk 2077 for a week until I understood it was linked to the autosave feature.
The stutter occurring precisely at the moment is entirely caused by the game, but my PC experiences unpredictable frame rate drops across all installed titles. These fluctuations vary in timing—sometimes right after launching, other times after 5 to 10 minutes, and occasionally as long as 20 to 30 minutes into a game like Read Dead Redemption 2.
I would like to utilize CPU busy and GPU busy to identify the bottleneck between the two. I employ a mix of MSI Afterburner and Aida64 for real-time monitoring.