Issue arises in UE5 during window docking on Arch platforms.
Issue arises in UE5 during window docking on Arch platforms.
I assembled UE5 from source and everything functions except docking a window occasionally, even when I needed to open a terminal to unfreeze my system. This time the log appeared as follows: LoginId:0c883c3da80948518c8c720d53c3d2f1 - EpicAccountId: Assertion failed (GIsCriticalError || !NumMarks) [File:Runtime/Core/Public/Misc/MemStack.h] [Line: 95] UnrealEditor!FMemStack::~FMemStack() ... libUnrealEditor-Core.so!TArray<TUniquePtr<FTlsAutoCleanup, TDefaultDelete<FTlsAutoCleanup> >, TSizedDefaultAllocator<32> >::~TArray() ... libc.so.6!__call_tls_dtors ... libX11.so.6!_XDefaultError ... libX11.so.6!UnknownFunction(0x407a7) libX11.so.6!_XError ... libX11.so.6!UnknownFunction(0x3ac) libX11.so.6!XTranslateCoordinates ... libUnrealEditor-ApplicationCore.so!SDL_SetWindowPosition ...