F5F Stay Refreshed Software Operating Systems Issue arises in UE5 during window docking on Arch platforms.

Issue arises in UE5 during window docking on Arch platforms.

Issue arises in UE5 during window docking on Arch platforms.

S
220
03-05-2023, 07:50 AM
#1
I assembled UE5 from source and everything functions except docking a window occasionally, even when I needed to open a terminal to unfreeze my system. This time the log appeared as follows: LoginId:0c883c3da80948518c8c720d53c3d2f1 - EpicAccountId: Assertion failed (GIsCriticalError || !NumMarks) [File:Runtime/Core/Public/Misc/MemStack.h] [Line: 95] UnrealEditor!FMemStack::~FMemStack() ... libUnrealEditor-Core.so!TArray<TUniquePtr<FTlsAutoCleanup, TDefaultDelete<FTlsAutoCleanup> >, TSizedDefaultAllocator<32> >::~TArray() ... libc.so.6!__call_tls_dtors ... libX11.so.6!_XDefaultError ... libX11.so.6!UnknownFunction(0x407a7) libX11.so.6!_XError ... libX11.so.6!UnknownFunction(0x3ac) libX11.so.6!XTranslateCoordinates ... libUnrealEditor-ApplicationCore.so!SDL_SetWindowPosition ...
S
SmileEnchanter
03-05-2023, 07:50 AM #1

I assembled UE5 from source and everything functions except docking a window occasionally, even when I needed to open a terminal to unfreeze my system. This time the log appeared as follows: LoginId:0c883c3da80948518c8c720d53c3d2f1 - EpicAccountId: Assertion failed (GIsCriticalError || !NumMarks) [File:Runtime/Core/Public/Misc/MemStack.h] [Line: 95] UnrealEditor!FMemStack::~FMemStack() ... libUnrealEditor-Core.so!TArray<TUniquePtr<FTlsAutoCleanup, TDefaultDelete<FTlsAutoCleanup> >, TSizedDefaultAllocator<32> >::~TArray() ... libc.so.6!__call_tls_dtors ... libX11.so.6!_XDefaultError ... libX11.so.6!UnknownFunction(0x407a7) libX11.so.6!_XError ... libX11.so.6!UnknownFunction(0x3ac) libX11.so.6!XTranslateCoordinates ... libUnrealEditor-ApplicationCore.so!SDL_SetWindowPosition ...