Is the bus load always at full capacity despite minimal usage?
Is the bus load always at full capacity despite minimal usage?
I've observed that Steam Overlay is using a high amount of GPU power recently. Further testing revealed other assessments indicate minimal GPU utilization. Checking HWInfo showed the bus load remains steady at 100% during gameplay. This behavior occurs across several 3D titles I've played and isn't influenced by DLSS, Smooth Motion or Frame Gen. What triggers this issue and how can it be resolved? Thank you ahead of time.
I'm noticing stuttering in recordings. It might be unrelated, but it's something I'm observing now. I usually check FPS graphs only when performance feels off, like on games such as Oblivion with high GPU usage, and I feel the game runs a bit less smoothly then. That's mostly just a feeling. Is 100% constant Bus Load usage typical or should it be addressed? It's only been a few days since this started, and it wasn't an issue before.
EDIT: Discovered the problem was Steam's background recording. It functions correctly without it, which likely explains the stutters during recording with other programs.