Is Agar.io heading toward trouble?
Is Agar.io heading toward trouble?
I shared this on Reddit too, but I’d love to hear what the community thinks. This group seems to be a better alternative compared to Reddit’s vibe. If you’ve been isolated for a while, agar.io is an online game where you act as a cell and consume others to grow and survive against other player cells. You can play at http://agar.io/. It’s one of those quick, engaging games that has just gained attention in recent months. Mostly enjoyed by a small group, it caught the eye of a YouTuber and quickly became popular among many. I was also drawn in by a friend’s recommendation a few months back. The concept was appealing, though the servers needed some tweaking. It was exciting to imagine how the developers might handle increased revenue—would they turn this into a polished indie title? I was hopeful it could succeed. But recently, things changed. An update added mobile support, a party mode, and Facebook login. At first I thought these were positive changes. Until I tried logging in—I realized I couldn’t log in without a Facebook account, which I no longer have. So, if I just use my username as a guest, should I be okay? It seems unfair to me since others who logged in via Facebook would have an edge. If you like the page, you might get some extra perks. There’s also a level system that could give you an advantage over others. Some might say this isn’t a big deal—rewarding playtime is a good idea, especially in casual games. But in strategy titles like CSGO, long hours don’t guarantee better skill. This game feels unbalanced because new players start with massive advantages while veterans face tougher odds. It’s unfair to let one player dominate early on. The developers appear focused on flashy features and mobile releases to keep attention, rather than fixing core issues. That suggests they’re more interested in staying visible than improving the experience. This approach risks alienating serious players who value fairness. Ultimately, it seems like a short-term strategy to boost visibility, not a sustainable game design. What do you think?
It's cool to label myself as an AID and watch people chase that label.
It’s something I only did when bored at an airport, and it puzzles me how people spend their time on it.
I believe the article was written several years ago, yet much of what you mentioned remains accurate. Although this game has become even more frustrating over time—especially with “slow teaming” (particularly among Asians)—bots that actually cooperate and can defeat a skilled player in under a second are a real issue, along with frequent frozen screens. Still, it stays my favorite game! Perhaps I’m just overwhelmed. I only disagree about starting against someone who has been playing for five hours and is vastly superior. There are very few things I enjoy more than dismantling a slow team solo or with a partner who shares my style. I loathe these incompetent players who can only pose a threat when they’re much stronger and backed by friends. Although slow teamers ruin the experience for everyone else, I’ve had to improve my skills just to keep playing. In that sense, I should appreciate their lack of effort, even though I’m not.