F5F Stay Refreshed Software PC Gaming Is a frame rate above 60 significantly beneficial in games such as Clone Hero?

Is a frame rate above 60 significantly beneficial in games such as Clone Hero?

Is a frame rate above 60 significantly beneficial in games such as Clone Hero?

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Lissbutter
Junior Member
11
11-19-2023, 12:48 PM
#1
I'm a big fan of Clone Hero and Guitar Hero, and I've been tweaking settings, including setting my FPS for Clone Hero to unlimited. With around 400 FPS in the game, do you think this is really helpful or just a sign that I'm improving?
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Lissbutter
11-19-2023, 12:48 PM #1

I'm a big fan of Clone Hero and Guitar Hero, and I've been tweaking settings, including setting my FPS for Clone Hero to unlimited. With around 400 FPS in the game, do you think this is really helpful or just a sign that I'm improving?

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B3NP
Member
172
11-19-2023, 09:21 PM
#2
When working at extremely fast note rates, it becomes incredibly manageable
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B3NP
11-19-2023, 09:21 PM #2

When working at extremely fast note rates, it becomes incredibly manageable

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Blazephon
Member
110
11-29-2023, 06:33 AM
#3
Inputs are generally linked to FPS games, meaning higher frames per second enable greater number of inputs each second. This enhances accuracy and precision in note timing.
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Blazephon
11-29-2023, 06:33 AM #3

Inputs are generally linked to FPS games, meaning higher frames per second enable greater number of inputs each second. This enhances accuracy and precision in note timing.

1
19atb
Junior Member
6
11-29-2023, 09:34 PM
#4
Absolutely, improved frame rates mean your screen will frequently show a more up-to-date picture.
1
19atb
11-29-2023, 09:34 PM #4

Absolutely, improved frame rates mean your screen will frequently show a more up-to-date picture.

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Minegus_Dub
Member
172
12-07-2023, 04:56 AM
#5
Technically, yes, practically no.
Rhythm games typically stay locked to 30fps or 60fps, and if the system can't meet these limits, timing becomes hard to follow (it frustrates me when Stadia offers such a game and you struggle to anticipate the beats).
In other titles, pushing the frame rate above 60 can disrupt physics calculations (Skyrim is known for this, FFXIV has effects that fail above 60fps, Spyro breaks at high refresh rates, Dark Souls 2 sees gear degrade faster).
Understand that no game is really built to run faster than 60fps; they’re all meant for those speeds.
Games that support higher framerates likely haven’t been tested on extreme hardware, and vice versa—some high-spec titles like Fallout 4 or FFXV may not work at all, even when you have powerful machines.
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Minegus_Dub
12-07-2023, 04:56 AM #5

Technically, yes, practically no.
Rhythm games typically stay locked to 30fps or 60fps, and if the system can't meet these limits, timing becomes hard to follow (it frustrates me when Stadia offers such a game and you struggle to anticipate the beats).
In other titles, pushing the frame rate above 60 can disrupt physics calculations (Skyrim is known for this, FFXIV has effects that fail above 60fps, Spyro breaks at high refresh rates, Dark Souls 2 sees gear degrade faster).
Understand that no game is really built to run faster than 60fps; they’re all meant for those speeds.
Games that support higher framerates likely haven’t been tested on extreme hardware, and vice versa—some high-spec titles like Fallout 4 or FFXV may not work at all, even when you have powerful machines.