Internet question
Internet question
I wouldn't suggest using wireshark first. Begin with two command windows. Perform a continuous ping to your router in one window and another to 8.8.8.8 in the other. Check for packet loss to the router or to Google. If you detect loss on the router, it’s likely you’ll see it on Google as well.
Certainly yes. There is no sarcasm here. The most effective method to resolve issues is:
Check your internet speed using Speedtest.net to confirm performance. If not optimal, contact your ISP. If the problem persists, review network-specific settings manually from the original equipment manufacturer's site.
If problems continue, certain network-related steps will clarify the cause.
It varies by game, but most online games rely on UDP rather than TCP. They could also have an open TCP session, yet data transmission happens via UDP, so there’s no need to wait for acknowledgments.
You need to be more precise about what you mean. If you notice sessions ending unexpectedly, it’s more likely you’ll lose connection rather than experience lag.
Even though games typically don’t use TCP, you might see packet retransmissions if you notice lag. Late data is essentially wasted in a game, which aligns with how UDP operates.
Your ping test to Google may indicate that your PC, router, and the link between your home and ISP are functioning well. The connection to Google’s servers also appears strong. This suggests there might be an issue with the game server, the game company’s network, or something else along the route.
You can’t easily resolve this problem on your own.
What you should try is running a background ping test to Google while playing the game. If you detect lag, check whether the ping to Google also reflects that issue. You’re essentially hoping it’s just bad luck and the problem is intermittent.
Another chance is that there’s an issue with the game itself. Pinpointing this is very difficult. Some users claim they improved performance by adjusting video settings, but this is unlikely because video data travels directly from the card to the screen without network hops. It’s possible the game becomes so occupied with video processing it delays checking its ping and then repeatedly blames the network.