F5F Stay Refreshed Software PC Gaming Intercept Games has stopped operations.

Intercept Games has stopped operations.

Intercept Games has stopped operations.

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CookieKinq
Junior Member
37
06-12-2016, 10:23 AM
#1
Seems like 70 employees were let go in Seattle while Intercept Games worked on Kerbal Space Program 2. If KSP2 isn’t being developed anymore, is this the worst misuse of early access on Steam? At least compared to the low prices of many cheap EA titles, they’re charging a premium for what they claim is an AAA game. They previously offered full-price releases for EA titles and now seem to be delivering only a third of the promised content if updates stop. No colonies, no interstellar travel—still feeling a bit taken for a price.
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CookieKinq
06-12-2016, 10:23 AM #1

Seems like 70 employees were let go in Seattle while Intercept Games worked on Kerbal Space Program 2. If KSP2 isn’t being developed anymore, is this the worst misuse of early access on Steam? At least compared to the low prices of many cheap EA titles, they’re charging a premium for what they claim is an AAA game. They previously offered full-price releases for EA titles and now seem to be delivering only a third of the promised content if updates stop. No colonies, no interstellar travel—still feeling a bit taken for a price.

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VovelPunch
Junior Member
48
06-12-2016, 01:48 PM
#2
The claim about the biggest abuse of early access on Steam seems exaggerated. KSP 2 isn’t a small indie project; its sales are likely around half a million, with some estimates near a quarter of a million. That’s modest compared to many AAA titles that offer early access. There are examples of games that launch in early access without being labeled as such—Cities Skylines 2 sold about three times more copies than KSP 2. Still, this doesn’t dismiss the issue entirely. If KSP 2 remains unfinished, it would be a major concern, involving substantial financial losses. The way early access was managed for KSP 2 played a significant role in my decision not to purchase it until it was officially released. I bought the original version when it was still in beta and affordable, mainly because it included most of the full game’s features at that stage. I understood that even without further releases, I’d be satisfied with what was available. Many buyers purchased KSP 2 based on promises, but I’m not holding my breath—developers, publishers, or studios must deliver on those commitments.
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VovelPunch
06-12-2016, 01:48 PM #2

The claim about the biggest abuse of early access on Steam seems exaggerated. KSP 2 isn’t a small indie project; its sales are likely around half a million, with some estimates near a quarter of a million. That’s modest compared to many AAA titles that offer early access. There are examples of games that launch in early access without being labeled as such—Cities Skylines 2 sold about three times more copies than KSP 2. Still, this doesn’t dismiss the issue entirely. If KSP 2 remains unfinished, it would be a major concern, involving substantial financial losses. The way early access was managed for KSP 2 played a significant role in my decision not to purchase it until it was officially released. I bought the original version when it was still in beta and affordable, mainly because it included most of the full game’s features at that stage. I understood that even without further releases, I’d be satisfied with what was available. Many buyers purchased KSP 2 based on promises, but I’m not holding my breath—developers, publishers, or studios must deliver on those commitments.

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BoChesa
Member
73
06-12-2016, 02:05 PM
#3
It seems they're merging Dev Studios into one location, yet hiding details about a potential major update that wasn't requested by fans. This approach isn't ideal.
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BoChesa
06-12-2016, 02:05 PM #3

It seems they're merging Dev Studios into one location, yet hiding details about a potential major update that wasn't requested by fans. This approach isn't ideal.

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applez13
Member
138
06-12-2016, 04:40 PM
#4
Sue them?
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applez13
06-12-2016, 04:40 PM #4

Sue them?

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KPM3
Member
67
06-12-2016, 05:06 PM
#5
Another studio within Private Division, Roll7, has been closed. It looks like Take Two created Private Division mainly to acquire indie developers for quick profits, intending to dissolve them later. KSP2 remains available at its regular price, with the development plan still active but only two parts finished. About 70 developers have been let go from the remaining sections, which will take some time to complete. The statement from Take Two is essentially a polished version of their goal: they aim for more money by cutting costs and streamlining operations, while still funding growth. They’re trimming their pipeline, cutting projects, and simplifying their structure to reduce staffing needs. They haven’t shared further specifics about the new plan.
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KPM3
06-12-2016, 05:06 PM #5

Another studio within Private Division, Roll7, has been closed. It looks like Take Two created Private Division mainly to acquire indie developers for quick profits, intending to dissolve them later. KSP2 remains available at its regular price, with the development plan still active but only two parts finished. About 70 developers have been let go from the remaining sections, which will take some time to complete. The statement from Take Two is essentially a polished version of their goal: they aim for more money by cutting costs and streamlining operations, while still funding growth. They’re trimming their pipeline, cutting projects, and simplifying their structure to reduce staffing needs. They haven’t shared further specifics about the new plan.