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Inquiry regarding the relationship among CPU, GPU (VRAM), and RAM utilization

Inquiry regarding the relationship among CPU, GPU (VRAM), and RAM utilization

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Okunino
Posting Freak
845
09-02-2017, 02:40 AM
#1
Hello everyone!
I recently purchased a new GPU and noticed some shifts in how my system uses the GPU and CPU. At first, I expected a fresh GPU to lower my overall GPU consumption, which it did. However, I also observed a significant drop in CPU usage, almost none at all. I had assumed that because my previous GPU had limited VRAM, it wouldn’t impact the CPU much. I imagined the extra workload would shift to the CPU or RAM, possibly causing an overload. But I haven’t been able to verify that technically.

The game I played was Dragon Quest 11.
On a GTX 770 2gb I saw 100% usage for both CPU and GPU at the lowest settings.
On a GTX 1070 8 gb I experienced 40-50% usage on both CPU and GPU at the highest settings, depending on location.

Can anyone clarify why my CPU usage decreased when I upgraded to a stronger GPU? The only change was the GPU itself; I confirmed nothing else was running in the background.
O
Okunino
09-02-2017, 02:40 AM #1

Hello everyone!
I recently purchased a new GPU and noticed some shifts in how my system uses the GPU and CPU. At first, I expected a fresh GPU to lower my overall GPU consumption, which it did. However, I also observed a significant drop in CPU usage, almost none at all. I had assumed that because my previous GPU had limited VRAM, it wouldn’t impact the CPU much. I imagined the extra workload would shift to the CPU or RAM, possibly causing an overload. But I haven’t been able to verify that technically.

The game I played was Dragon Quest 11.
On a GTX 770 2gb I saw 100% usage for both CPU and GPU at the lowest settings.
On a GTX 1070 8 gb I experienced 40-50% usage on both CPU and GPU at the highest settings, depending on location.

Can anyone clarify why my CPU usage decreased when I upgraded to a stronger GPU? The only change was the GPU itself; I confirmed nothing else was running in the background.

S
SkillCraftHD
Junior Member
18
09-02-2017, 02:40 AM
#2
So it might be because the GPU is handling more tasks now, freeing up some work from the CPU. Also, when graphics settings increase, the CPU gets less load and focuses on the GPU. This happens for me too—when I play Overwatch at full render, I use 100% of my CPU, but at 200%, it drops to 60%. The GTX 2080 Ti handles 1080p well without going over, unlike some other models that go above 15%.
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SkillCraftHD
09-02-2017, 02:40 AM #2

So it might be because the GPU is handling more tasks now, freeing up some work from the CPU. Also, when graphics settings increase, the CPU gets less load and focuses on the GPU. This happens for me too—when I play Overwatch at full render, I use 100% of my CPU, but at 200%, it drops to 60%. The GTX 2080 Ti handles 1080p well without going over, unlike some other models that go above 15%.

E
el_flo
Member
61
09-02-2017, 02:40 AM
#3
Avoiding frequent transfers lessens the strain on the CPU, though the impact should remain modest.
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el_flo
09-02-2017, 02:40 AM #3

Avoiding frequent transfers lessens the strain on the CPU, though the impact should remain modest.

R
Rontlest1
Junior Member
5
09-02-2017, 02:40 AM
#4
The frame rates differ between the two setups.
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Rontlest1
09-02-2017, 02:40 AM #4

The frame rates differ between the two setups.

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Jackhammr
Junior Member
16
09-02-2017, 02:40 AM
#5
More frames per second means greater CPU usage in general. Also, the UB is quite poor. I often see 10% or bigger changes each time.
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Jackhammr
09-02-2017, 02:40 AM #5

More frames per second means greater CPU usage in general. Also, the UB is quite poor. I often see 10% or bigger changes each time.

M
Matke04
Posting Freak
825
09-02-2017, 02:40 AM
#6
Reached the 300 fps limit at 200% render scale with 15% resource use. That feels quite challenging, honestly.
M
Matke04
09-02-2017, 02:40 AM #6

Reached the 300 fps limit at 200% render scale with 15% resource use. That feels quite challenging, honestly.

S
Sufie
Member
51
09-02-2017, 02:40 AM
#7
FPS values are:
GTX 770: 40-60 in the best case
GTX 1070: 60-120 depending on the location.
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Sufie
09-02-2017, 02:40 AM #7

FPS values are:
GTX 770: 40-60 in the best case
GTX 1070: 60-120 depending on the location.

D
DallyingDragon
Junior Member
12
09-02-2017, 02:40 AM
#8
Actually, no. I reached 150. for some reason the GPU won't provide more based on its capacity. I can share screenshots when I get home today if you'd like to see. At 150% render, I usually hit 200-300, which depends on what the computer needs.
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DallyingDragon
09-02-2017, 02:40 AM #8

Actually, no. I reached 150. for some reason the GPU won't provide more based on its capacity. I can share screenshots when I get home today if you'd like to see. At 150% render, I usually hit 200-300, which depends on what the computer needs.

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ItzJarnoPvP
Member
214
09-02-2017, 02:40 AM
#9
There could be several explanations.
The video game might have consumed more than 2 GB of video memory, causing the engine to frequently swap data between the video card and RAM.
Additionally, the GTX 770 is an older graphics card, which could mean the game was using a DirectX9 or 10 renderer instead of DirectX 11, since some DirectX 11 capabilities might have been too demanding for that hardware. It’s possible the engine was also working harder with higher quality textures and constantly resizing them to fit into lower quality presets, trying to maximize the available 2 GB of memory.
With a newer card, the game might be using different rendering methods, varying texture sizes, or utilizing more multithreaded features in the GTX 1xxx driver, potentially taking advantage of DirectX 11’s parallel processing capabilities.
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ItzJarnoPvP
09-02-2017, 02:40 AM #9

There could be several explanations.
The video game might have consumed more than 2 GB of video memory, causing the engine to frequently swap data between the video card and RAM.
Additionally, the GTX 770 is an older graphics card, which could mean the game was using a DirectX9 or 10 renderer instead of DirectX 11, since some DirectX 11 capabilities might have been too demanding for that hardware. It’s possible the engine was also working harder with higher quality textures and constantly resizing them to fit into lower quality presets, trying to maximize the available 2 GB of memory.
With a newer card, the game might be using different rendering methods, varying texture sizes, or utilizing more multithreaded features in the GTX 1xxx driver, potentially taking advantage of DirectX 11’s parallel processing capabilities.

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OhManOh
Junior Member
13
09-02-2017, 02:40 AM
#10
What is the highest possible frames per second the game allows, such as a built-in frame limit? For example, does it restrict players to 75fps like World of Warships?
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OhManOh
09-02-2017, 02:40 AM #10

What is the highest possible frames per second the game allows, such as a built-in frame limit? For example, does it restrict players to 75fps like World of Warships?

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