In-game performance drops near 60 FPS during gameplay but remains stable at 60 in the story mode.
In-game performance drops near 60 FPS during gameplay but remains stable at 60 in the story mode.
Hello everyone, initially English isn't my native language, so I hope you grasp what I mean. Over the last three days, I've been playing GTA V Online and observed that in Online mode, the frame rate stays around 30-50 FPS, whereas in Story Mode it consistently reaches 60 FPS and occasionally hits 65, dropping to 40 before returning to 60. While I often use MSI Afterburner for monitoring temperatures and usage, I notice my GPU rarely exceeds 80% during Online play, usually around 35% with a clock speed of about 1200MHz. I've seen it spike to 75-90% at 1823MHz, which is the expected range, but most times it stays near 35% and 1200MHz. In Story Mode, performance is much smoother, far surpassing the Online experience. I usually stick to Normal settings with a couple of High adjustments, nothing extreme. It might be related to the number of players online or other factors affecting Online performance. Thanks for the specs:
- Motherboard - Gigabyte GA-P55M-UD2
- CPU - Intel Core I5-750 2.80GHz
- Graphics Card - Gigabyte GTX 1050 TI Windforce 4GB (not overclocked)
- RAM - Corsair 12GB DDR3 1333MHz
- SSD - Samsung SSD 860 EVO 500GB
Sure, consider sending invites only since online play is much more demanding than story mode with more players and items. My setup includes a GTX 1060 with 3GB RAM and an Intel Core i5-8400. It barely manages full lobbies in GTA Online, so I often have to do empty runs just to hit 60.
It seems you're looking for instructions on setting the game to "Invite Only." This feature is typically found in the game settings or options menu, often under a section labeled "Invite Only" or similar. You should check the game's help documentation or support resources for precise steps. It’s usually accessible before launching GTA Online.
I see what you're asking. The low GPU usage and clock speed might be due to various factors such as background processes, system load, or hardware limitations. Even with an online-intensive task, other activities could be consuming resources. Checking system logs or monitoring tools might help identify the cause.
It's unclear if the high number of downloads means the servers are overwhelmed. The situation isn't confirmed yet.
The servers aren't ideal, but that shouldn't affect the clock speed. Also, GTA shows low usage because lag isn't due to hardware—it's the game itself, and online platforms have different requirements.