Identifying performance limits in Flight Simulator 2020 with an AMD Ryzen 7 involves testing under demanding conditions.
Identifying performance limits in Flight Simulator 2020 with an AMD Ryzen 7 involves testing under demanding conditions.
I think this might be my mistake for not adjusting a setting or something... In games, my Ryzen 7 2700X handles up to 4.2Ghz without problems, but the CPU0 is at about 83% while CPUs 1 through 15 hover between 1 and 5%. Are others experiencing the same thing? I’m sure virtualization is set correctly in BIOS, though I’m not sure. Any advice would be great. Even though this affects my CPU, I can still play the game at medium settings with a GTX 980ti achieving 30-40fps! Specs: Ryzen 7 2700X GTX 980Ti 16Gb G. Skill Ripjaw DDR4 ASUS Prime X70-pro HX1200i
It's really disheartening since FSX performed just as well. I expected Microsoft to have managed to implement multithreading effectively by now. Such a costly title deserves better performance.
Based on the limited information available, the game appears to have significant optimization problems and is reportedly prone to many bugs. It's unclear if Microsoft will address these issues promptly.
FS2020 is a DX11 project, likely limited to four processing cores at most. Updates for DX12 and ray tracing are planned for 2021, which should boost performance for players who use global illumination, even though it still has significant flaws (especially around water reflections). You don’t need a rocket scientist to understand you’d need at least a 2080Ti/RTX3070 to run it with ray tracing. On my system, I’m getting 24-30 frames per second on my 1660 Super and R5 3600, which should be sufficient until I upgrade to something like the 68/6900XT or 3070/80. Can this title be optimized further? Absolutely. Also, flight simulators generally don’t require much more than 30fps; they mainly need smoothness rather than high speed. There’s not a lot happening in them that demands such frantic frame rates. It even includes an FPS cap of 30 frames per second. That said, FS2020 isn’t just running local scripts and animations like a typical shooter. It pulls data in and then renders highly detailed weather, wind, terrain, time-of-day, aircraft systems, air traffic (real and multiplayer), and a lot more behind-the-scenes effects you can’t see. In its original release in 2012, it was far from flawless—but it’s impressive engineering nonetheless. It manages to realistically simulate complex planes with a level of detail rarely seen elsewhere. You could play any ordinary, unremarkable location (like your home) and still experience convincing realism. I recall playing FS5.1 on a 486 and dreaming about what was possible in my future. Not to mention the challenges of MS-DOS! The current version looks like the box art from the game back in 1994.