I’d tweak the gameplay balance so players feel more in control without making it too easy or hard.
I’d tweak the gameplay balance so players feel more in control without making it too easy or hard.
I’d focus on enhancing the WW1 setting with bolt-action rifles for most players, adding a few light machine guns. I’d eliminate features like X-ray vision or icons above heads. Body damage should be capped at 90 to reduce sniper dominance. My top pick is the SMLE III—it’s impressive and fun to use. I enjoy supporting roles though. I’d rework air combat mechanics, making bombers more challenging while keeping fighters tougher. Complex flight dynamics would add depth. I’d make crew inside tanks more exposed to AP but less resistant to anti-tank fire. It’s a bit tricky, but I’d try this approach. Current tanks aren’t overly difficult, just a different balance. I’d like to see crews vulnerable to gas attacks and SMK rounds—realistic IRL style. And I definitely want X-ray vision removed.
Ensure all players selecting a sniper class face immediate permanent exclusion without any possibility of reversal.