F5F Stay Refreshed Software PC Gaming I’d tweak the gameplay balance so players feel more in control without making it too easy or hard.

I’d tweak the gameplay balance so players feel more in control without making it too easy or hard.

I’d tweak the gameplay balance so players feel more in control without making it too easy or hard.

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iPeque
Member
227
12-30-2023, 04:12 AM
#21
Have a feeling not a lot of people would be rooting for him to live... maybe even trying to kill him on purpose. But each to their own. More stories added would always be welcome.
I
iPeque
12-30-2023, 04:12 AM #21

Have a feeling not a lot of people would be rooting for him to live... maybe even trying to kill him on purpose. But each to their own. More stories added would always be welcome.

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CraftClash
Member
95
12-30-2023, 05:12 AM
#22
I’d focus on enhancing the WW1 setting with bolt-action rifles for most players, adding a few light machine guns. I’d eliminate features like X-ray vision or icons above heads. Body damage should be capped at 90 to reduce sniper dominance. My top pick is the SMLE III—it’s impressive and fun to use. I enjoy supporting roles though. I’d rework air combat mechanics, making bombers more challenging while keeping fighters tougher. Complex flight dynamics would add depth. I’d make crew inside tanks more exposed to AP but less resistant to anti-tank fire. It’s a bit tricky, but I’d try this approach. Current tanks aren’t overly difficult, just a different balance. I’d like to see crews vulnerable to gas attacks and SMK rounds—realistic IRL style. And I definitely want X-ray vision removed.
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CraftClash
12-30-2023, 05:12 AM #22

I’d focus on enhancing the WW1 setting with bolt-action rifles for most players, adding a few light machine guns. I’d eliminate features like X-ray vision or icons above heads. Body damage should be capped at 90 to reduce sniper dominance. My top pick is the SMLE III—it’s impressive and fun to use. I enjoy supporting roles though. I’d rework air combat mechanics, making bombers more challenging while keeping fighters tougher. Complex flight dynamics would add depth. I’d make crew inside tanks more exposed to AP but less resistant to anti-tank fire. It’s a bit tricky, but I’d try this approach. Current tanks aren’t overly difficult, just a different balance. I’d like to see crews vulnerable to gas attacks and SMK rounds—realistic IRL style. And I definitely want X-ray vision removed.

P
Pigeon_Sama
Member
138
01-06-2024, 06:40 AM
#23
Ensure all players selecting a sniper class face immediate permanent exclusion without any possibility of reversal.
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Pigeon_Sama
01-06-2024, 06:40 AM #23

Ensure all players selecting a sniper class face immediate permanent exclusion without any possibility of reversal.

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BlueStar_LH
Posting Freak
842
01-07-2024, 06:58 PM
#24
Cease producing Battlefield titles.
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BlueStar_LH
01-07-2024, 06:58 PM #24

Cease producing Battlefield titles.

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ASpray
Member
122
01-07-2024, 08:12 PM
#25
The idea that it isn't better than TF2 is simply a perspective.
A
ASpray
01-07-2024, 08:12 PM #25

The idea that it isn't better than TF2 is simply a perspective.

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