I operate with a baseline graphics performance level.
I operate with a baseline graphics performance level.
1080p resolution with native performance, no DLSS required. Achieves over 60 frames per second across most medium settings. Note that certain recent titles maintain a forced 60fps cap, such as Elden Ring and Genshin Impact. For these, I apply Lossless Scaling frame generation.
1080 native at 60 fps works well for me; it's hard to notice the change between 60 and 160 fps.
4K stable at 60fps works well with DLSS upsampling, though no FG is supported. For fast scenes I aim for over 100 FPS. A budget setup would be acceptable with a 1440p display. Running native resolution is essential. Typically I push settings fully using DLSS and disable ray tracing only when necessary, unless the difference is obvious.