F5F Stay Refreshed Software PC Gaming I only noticed how often online DRM is needed until I used a SteamDeck.

I only noticed how often online DRM is needed until I used a SteamDeck.

I only noticed how often online DRM is needed until I used a SteamDeck.

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DerpUniverse
Member
203
03-06-2023, 07:45 PM
#21
The issue is that certain games need specific installers from publishers like EA and Rockstar, and both perform verification during launch to confirm ownership. This is frustrating because Denuvo doesn’t check every time a game launches.
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DerpUniverse
03-06-2023, 07:45 PM #21

The issue is that certain games need specific installers from publishers like EA and Rockstar, and both perform verification during launch to confirm ownership. This is frustrating because Denuvo doesn’t check every time a game launches.

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retrovenom405
Junior Member
41
03-24-2023, 10:34 PM
#22
This situation is really getting to me. I’m frustrated by the sense of injustice I feel, especially when I’m spending money only to endure such treatment. While I still want to engage with the game, the cost makes it hard for me to enjoy it. It’s hard to accept that others are taking advantage while I’m paying. I’m questioning whether I’m just seeking an excuse, as you mentioned. I don’t like looking back on pirating, but I feel guilty for refunding someone on Steam. Still, I understand where you’re coming from, and I can see how the dev/publisher attitude can be damaging. It’s disappointing when they prioritize profit over respecting the buyer’s investment. That’s why I’m starting to avoid games from these companies and speaking up more. There are still many indie developers who truly value their audience, and even larger studios like CD Projekt Red show some respect. I’m preparing myself for the possibility that these reputable publishers might let this heartbreak happen again.
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retrovenom405
03-24-2023, 10:34 PM #22

This situation is really getting to me. I’m frustrated by the sense of injustice I feel, especially when I’m spending money only to endure such treatment. While I still want to engage with the game, the cost makes it hard for me to enjoy it. It’s hard to accept that others are taking advantage while I’m paying. I’m questioning whether I’m just seeking an excuse, as you mentioned. I don’t like looking back on pirating, but I feel guilty for refunding someone on Steam. Still, I understand where you’re coming from, and I can see how the dev/publisher attitude can be damaging. It’s disappointing when they prioritize profit over respecting the buyer’s investment. That’s why I’m starting to avoid games from these companies and speaking up more. There are still many indie developers who truly value their audience, and even larger studios like CD Projekt Red show some respect. I’m preparing myself for the possibility that these reputable publishers might let this heartbreak happen again.

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Kassara
Member
55
04-01-2023, 01:51 PM
#23
Pirates are usually the ones unaffected by DRM... Honestly, I don’t pirate anything with a running file today. Even if it’s safe from malware, it’s still important to keep it separate from your main system and online presence for security.
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Kassara
04-01-2023, 01:51 PM #23

Pirates are usually the ones unaffected by DRM... Honestly, I don’t pirate anything with a running file today. Even if it’s safe from malware, it’s still important to keep it separate from your main system and online presence for security.

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thomas1234do
Junior Member
15
04-01-2023, 02:51 PM
#24
I get the feeling. I also dislike being pushed online for offline play. That's why I avoided certain games, particularly before stable internet was common. Still, piracy doesn't seem reasonable. It's a waste of time and effort, and it won't change soon. If you dislike the system they've built, there are plenty of other options available. If you really want to enjoy a title but prefer not to stay online, then look into alternatives while keeping the game legitimately yours. That's my approach now.

They invest in creating the product and all its features. No? if they didn't develop it, then the pirated copy doesn't exist either. If pirates accept donations or offer a paid subscription, they might earn some while developers get almost nothing. As for pirated files, they usually use cracked executables or modified game files. I suspect if a developer uses a compromised version from another source, that's not safe.

Checking beforehand is essential. The situation varies per game. But honestly, I won't insist on confirming online status just to play. It can be frustrating in some cases. Some games removed DRM after time passed, while others kept it. Probably after the hype fades or interest drops. I recall Death Stranding as an example.

It really depends on our perspective. If we look at Denuvo, it slows down pirated releases, letting official sales stay strong until the technology is bypassed. From what I know, only a few manage to get past Denuvo quickly—sometimes taking months or even years. One is obsessed with breaking it, and many repackagers are tired of that. The other one? Maybe every two years? In some ways, it hurts the pirates.
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thomas1234do
04-01-2023, 02:51 PM #24

I get the feeling. I also dislike being pushed online for offline play. That's why I avoided certain games, particularly before stable internet was common. Still, piracy doesn't seem reasonable. It's a waste of time and effort, and it won't change soon. If you dislike the system they've built, there are plenty of other options available. If you really want to enjoy a title but prefer not to stay online, then look into alternatives while keeping the game legitimately yours. That's my approach now.

They invest in creating the product and all its features. No? if they didn't develop it, then the pirated copy doesn't exist either. If pirates accept donations or offer a paid subscription, they might earn some while developers get almost nothing. As for pirated files, they usually use cracked executables or modified game files. I suspect if a developer uses a compromised version from another source, that's not safe.

Checking beforehand is essential. The situation varies per game. But honestly, I won't insist on confirming online status just to play. It can be frustrating in some cases. Some games removed DRM after time passed, while others kept it. Probably after the hype fades or interest drops. I recall Death Stranding as an example.

It really depends on our perspective. If we look at Denuvo, it slows down pirated releases, letting official sales stay strong until the technology is bypassed. From what I know, only a few manage to get past Denuvo quickly—sometimes taking months or even years. One is obsessed with breaking it, and many repackagers are tired of that. The other one? Maybe every two years? In some ways, it hurts the pirates.

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Jostorak
Member
235
04-03-2023, 03:17 PM
#25
I appreciate the insights you shared, even if some of them weren't on my radar. Unfortunately, this feature breaks the game for me—it's not worth the trouble if I can't play consistently without an internet connection. I understand you're not in the majority, and it's frustrating when we discuss things we don't fully agree on. It feels a bit like we're talking past each other online. Speaking of which, did you know I came across something interesting on Reddit? I think I'm enjoying this platform. Thanks for being here!
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Jostorak
04-03-2023, 03:17 PM #25

I appreciate the insights you shared, even if some of them weren't on my radar. Unfortunately, this feature breaks the game for me—it's not worth the trouble if I can't play consistently without an internet connection. I understand you're not in the majority, and it's frustrating when we discuss things we don't fully agree on. It feels a bit like we're talking past each other online. Speaking of which, did you know I came across something interesting on Reddit? I think I'm enjoying this platform. Thanks for being here!

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