I just increased my GPU's speed, but I need to check if it's still working properly.
I just increased my GPU's speed, but I need to check if it's still working properly.
i've increased my gpu's performance beyond its default settings, doing thorough research and handling it with care.
on 3dmark 11 extreme, i didn’t encounter any errors or crashes, though some users mention artifacts.
these artifacts refer to visual glitches or unexpected changes in the display.
the 3dmark 11 performed well overall, with no crashes after testing every single scenario.
playing witcher 3 on ultra also showed stable temperatures, staying below 65c.
do you have any advice for checking if an overclock remains stable?
Furmark is a heat machine... don't use that crap.
Run FS Ultra graphics test 1 and 2 in a loop for an hour. If your overclock is unstable, that'll reveal it.
In any case, nearly all applications will impose different needs on the GPU. With a very high overclock, Game A, B, and C might handle it, while games E, F, and G will need less memory clock and less core clock. It's best to settle for a mid-level overclock to slightly improve frame rates without risking instability.
If your computer doesn't crash, the overclock holds up fairly well. By nature, overclocks are prone to instability. Testing with FurMark and observing crashes is a good way to check—passing the burn-in test means it's very stable.
If your computer doesn't crash, the overclock holds up fairly well. By nature, overclocks are inherently unstable. Testing with FurMark and observing crashes is a good way to check stability—if it passes, it's quite reliable. Right? Today, adding XMP support, adjusting CPU voltage, increasing the multiplier, and enhancing GPU performance are all standard practices. So yes, these actions are essentially just optimization rather than a true overclock.
Furmark is a heat machine... don't use that crap.
Run FS Ultra graphics test 1 and 2 in a loop for an hour. If your overclock is unstable, that'll reveal it.
In any case, nearly all applications will impose varying demands on the GPU. With a very high overclock, Game A, B, and C might handle it, while games E, F, and G will need lower memory clock speeds, and games H, I, and J are fine with higher memory clock but require fewer core clocks. It's best to settle for a mid-level overclock to slightly improve frame rates without risking instability.