I don't have personal preferences, but I can tell you about Fallout 4 if you're interested!
I don't have personal preferences, but I can tell you about Fallout 4 if you're interested!
I spent $32 on it a while back and have completed about 21 hours so far... Honestly, a bit let down.
I appreciate it, but it falls short compared to Skyrim. It lacks originality and only offers minor improvements in graphics and weapon handling.
I’ve logged about 80 hours so far and haven’t reached Diamond City yet. I play a few hours each day, typically in the evening, because it’s more calming than online gaming. It feels like reading a chapter before bed.
Edited: I’ve spent around 61 hours in Fallout 3 before getting bored of it. In Fallout: New Vegas I have 81 hours left and haven’t finished it (I kept playing until Fallout 4 came out). I also have 77 hours in Fallout 4 and enjoy it just as much as the others.
I really like it, better than NV imo equal with FO3. Fallout 4 should have more quests. Those Preston Garvey characters just repeat (which is annoying). The world is great, the guns are cool (I’d love more mods xD). The DLC needs to be near perfect to bring people back. Wasteland workshop didn’t shine.
Well here's my take: The order of quality in Fallout goes like this: Fallout 2 Fallout Fallout: New Vegas Fallout 3 Fallout 4 Fallout Tactics Fallout Brotherhood Now ignoring the last two on the list, why FO4 in last place and 1&2 at the top? It isn't just nostalgia. It's choices. Fallout 1, 2, and NV do an excellent job putting you in an important role where you act according to the information you may have gathered and hope for the best outcome. Sometimes that isn't at all what happens, but it makes you feel like your decisions have weight without perfect predictability. Further what makes the FO universe shine is the lack of good and evil, a grey and murky world filled with people just trying to get by. Of the new games, Vegas in particular does an excellent job with both side quests and the main quest, pitting you in a triangle between three powers, none of whom are particularly good (though one is clearly more evil than the others). 3 has all the new bells and whistles and nailed the setting look and feel so well it was incredible to see it come back. They missed the humor and the grey decision making of 1 & 2, but I could forgive that just to see the franchise return. I was happy to see them improve things with NV, hoping it would continue to move in the right direction. 4 is just a step backwards. The questlines are all corny and you're basically the hero of the wateland. The good/evil decisions tend to be black and white if they're even there at all. The dialogue is a pathetic remnant of the previous games. Yes it is voiced, but that doesn't matter to me if it isn't interesting. Not only are my choices black and white, but the only time they're grey at all is when I can't understand what my one word options will make my character say. The main storyline is also pretty bland. It at least tries to be grey, but you spend so little time actually "on a side" that by the end I felt like I was just flipping a coin to see who I, hero of the wasteland, would make win the day. By myself. Without help from anyone. I too tried to go back to 4 after beating it. There isn't a single FO game (other than Tactics and Brotherhood) which I haven't beaten multiple times. I can't do it for four. I simply can't grind my way through Boston knowing I won't really have any decision to make until 40 hours later. -Joe Edit: Also, am I the only one who predicted the ending of 4 on the first cutscene? Come on... who wrote this crap? I'm surprised it didn't end with "IT WAS ALL A DREAM!"
I appreciate it but I found it lacking in depth. If I hadn't become invested in settlement building, I might have completed it. I'm worried that its strong sales, even if it's just average quality, might lead Bethesda to be less enthusiastic about future titles like TES VI.
Steam records around 80 hours played, yet throughout the experience I kept wondering if there would be something worth discovering about this place. Often my thoughts drifted to hoping the current quest would improve compared to others. I wasn’t particularly invested in the main storyline of searching for my child or feeling like I was playing as a straightforward character. I enjoyed a few moments with Nick Valentine, but it only made up a tiny part of the game.