I dislike MOBAs like HoN, LoL and DotA 2, yet I still wish to play them.
I dislike MOBAs like HoN, LoL and DotA 2, yet I still wish to play them.
Well, this is going to be a bit of a rant, but honestly, that's the plan. (Remark: I might not be up-to-date on what's happening in LoL, DotA 2, and HoN since my last session in 2014.) The MOBA scene really appeals to me—grind, teamwork, multiple win paths, and a smooth transition from play to grinding without getting bogged down. It feels like a plug-and-play experience, though that's true for LoL or Garena's HoN, not the international versions. Plus, it's all about multiplayer. The interesting origin story is that Eon of Strife came from a StarCraft mod, just like Wing Chun comes from Jeet Kune Do—so it's kind of like Counter-Strike was to Half-Life.
What bothers me most is how the community treats it. They've built the game so that teammates can ruin each other's fun—whether it's a simple toss or a frustrating item denial. It's hard to enjoy when people treat it like a competition where "fun" is disrespected. The real issue pops up when someone messes with your items or blocks you intentionally, making the experience unfair.
And then there are the skill ratings. If they're hidden until the end, it's frustrating because people can just assume you're not good enough. It makes it impossible to see who's actually playing their role.
The roles matter too—some players hate being forced into certain positions, especially if they're not skilled. It's annoying when teams end up with mismatched roles and the whole vibe suffers.
Scoring feels off too. Imagine a scenario where you can just hit a boss with a Dagon and get the kill without any special mechanics. That would be unfair. I'd prefer a system that rewards effort and strategy over luck.
Playing with bots or using them as practice is another solution, but it doesn't fix everything. And for some, playing alone is better than being part of a toxic group.
Honestly, I wonder if the MOBA genre has become even more toxic over time. It's like it's stuck in a cycle where fun gets sacrificed for competition and drama.