F5F Stay Refreshed Software PC Gaming I anticipated immersive experiences, while you had something different in mind.

I anticipated immersive experiences, while you had something different in mind.

I anticipated immersive experiences, while you had something different in mind.

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dasfuss
Member
156
08-30-2020, 11:15 AM
#1
While working on my new build, I often think about investing in VR. During development, my goals were different from what it turned into—I aimed for a more immersive experience, like playing classic FPS games with the headset on. Whether motion tracking or precise controls mattered to me wasn’t important; what mattered was feeling fully engaged visually. Right now, most VR experiences feel similar to the Wii, with repetitive hand gestures. I might look for a used Oculus later and use mods to bring my vision closer to reality. What did you expect from VR? Did it meet your expectations?
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dasfuss
08-30-2020, 11:15 AM #1

While working on my new build, I often think about investing in VR. During development, my goals were different from what it turned into—I aimed for a more immersive experience, like playing classic FPS games with the headset on. Whether motion tracking or precise controls mattered to me wasn’t important; what mattered was feeling fully engaged visually. Right now, most VR experiences feel similar to the Wii, with repetitive hand gestures. I might look for a used Oculus later and use mods to bring my vision closer to reality. What did you expect from VR? Did it meet your expectations?

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JaguWater
Member
67
08-30-2020, 11:15 AM
#2
Have you tried VR without head tracking? It can cause nausea and confusion. Using it in games with screen wobble during actions feels odd, making your vision seem inconsistent with your movement. It reminds me of car sickness or being on a boat with the motion sick. I bought the Oculus DK2 expecting good immersion, but it felt more like a demo than a complete experience. I believe VR isn’t yet worth investing in unless future headsets improve stability and functionality.
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JaguWater
08-30-2020, 11:15 AM #2

Have you tried VR without head tracking? It can cause nausea and confusion. Using it in games with screen wobble during actions feels odd, making your vision seem inconsistent with your movement. It reminds me of car sickness or being on a boat with the motion sick. I bought the Oculus DK2 expecting good immersion, but it felt more like a demo than a complete experience. I believe VR isn’t yet worth investing in unless future headsets improve stability and functionality.

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ricby
Senior Member
681
08-30-2020, 11:15 AM
#3
Unfortunately, it's not possible.
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ricby
08-30-2020, 11:15 AM #3

Unfortunately, it's not possible.

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arty2005
Member
212
08-30-2020, 11:15 AM
#4
I wouldn't eliminate the possibility. Theoretically, it's entirely feasible and given the progress in brain research, it might become achievable eventually. Still, I question whether it'll be accessible during our lifetimes. We can still hold onto hope—perhaps by learning more or taking action. As long as it doesn’t turn into a death MMO.
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arty2005
08-30-2020, 11:15 AM #4

I wouldn't eliminate the possibility. Theoretically, it's entirely feasible and given the progress in brain research, it might become achievable eventually. Still, I question whether it'll be accessible during our lifetimes. We can still hold onto hope—perhaps by learning more or taking action. As long as it doesn’t turn into a death MMO.

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Dropped_
Junior Member
37
08-30-2020, 11:15 AM
#5
I hadn't considered how screen movement happens while running. Before, I only used the cardboard app on my phone.
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Dropped_
08-30-2020, 11:15 AM #5

I hadn't considered how screen movement happens while running. Before, I only used the cardboard app on my phone.

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Dylanhtx
Member
156
08-30-2020, 11:15 AM
#6
Could you send me into a game? I don’t think it’s realistic, even if it were possible—it won’t happen soon. They’ll likely end up harming someone and causing serious damage. The price tag is also way too high for something like that.
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Dylanhtx
08-30-2020, 11:15 AM #6

Could you send me into a game? I don’t think it’s realistic, even if it were possible—it won’t happen soon. They’ll likely end up harming someone and causing serious damage. The price tag is also way too high for something like that.

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Qimbo
Member
64
08-30-2020, 11:15 AM
#7
I’m hoping so, but I’m not sure it will actually come to pass. You’ll need to navigate many moral challenges before you begin altering the mind.
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Qimbo
08-30-2020, 11:15 AM #7

I’m hoping so, but I’m not sure it will actually come to pass. You’ll need to navigate many moral challenges before you begin altering the mind.

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ExoticCreeper7
Junior Member
34
08-30-2020, 11:15 AM
#8
It's mainly because older titles don't match up well with VR expectations. I experienced discomfort while using swordplay in Skyrim DK2. The scale in such games is often off—especially when viewing through the character’s perspective, which should align with real-world proportions.
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ExoticCreeper7
08-30-2020, 11:15 AM #8

It's mainly because older titles don't match up well with VR expectations. I experienced discomfort while using swordplay in Skyrim DK2. The scale in such games is often off—especially when viewing through the character’s perspective, which should align with real-world proportions.

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Gustavgurra03
Posting Freak
815
08-30-2020, 11:15 AM
#9
It was my greatest dream.
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Gustavgurra03
08-30-2020, 11:15 AM #9

It was my greatest dream.

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DarkFinaleX
Junior Member
30
08-30-2020, 11:15 AM
#10
It might be conceivable in certain contexts, though not in the same manner as with devices like NerveGear. A physical link to the nervous system would undoubtedly pose significant health dangers. It seems unlikely such a development would happen without thorough real-world trials. Ideas like training a rat to navigate a virtual space while its body stays still would be unusual. Regardless, it would likely demand major progress in how society embraces technology and accepts animal testing for research purposes.
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DarkFinaleX
08-30-2020, 11:15 AM #10

It might be conceivable in certain contexts, though not in the same manner as with devices like NerveGear. A physical link to the nervous system would undoubtedly pose significant health dangers. It seems unlikely such a development would happen without thorough real-world trials. Ideas like training a rat to navigate a virtual space while its body stays still would be unusual. Regardless, it would likely demand major progress in how society embraces technology and accepts animal testing for research purposes.

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