I anticipated immersive experiences, while you had something different in mind.
I anticipated immersive experiences, while you had something different in mind.
While working on my new build, I often think about investing in VR. During development, my goals were different from what it turned into—I aimed for a more immersive experience, like playing classic FPS games with the headset on. Whether motion tracking or precise controls mattered to me wasn’t important; what mattered was feeling fully engaged visually. Right now, most VR experiences feel similar to the Wii, with repetitive hand gestures. I might look for a used Oculus later and use mods to bring my vision closer to reality. What did you expect from VR? Did it meet your expectations?
Have you tried VR without head tracking? It can cause nausea and confusion. Using it in games with screen wobble during actions feels odd, making your vision seem inconsistent with your movement. It reminds me of car sickness or being on a boat with the motion sick. I bought the Oculus DK2 expecting good immersion, but it felt more like a demo than a complete experience. I believe VR isn’t yet worth investing in unless future headsets improve stability and functionality.
I wouldn't eliminate the possibility. Theoretically, it's entirely feasible and given the progress in brain research, it might become achievable eventually. Still, I question whether it'll be accessible during our lifetimes. We can still hold onto hope—perhaps by learning more or taking action. As long as it doesn’t turn into a death MMO.
It's mainly because older titles don't match up well with VR expectations. I experienced discomfort while using swordplay in Skyrim DK2. The scale in such games is often off—especially when viewing through the character’s perspective, which should align with real-world proportions.
It might be conceivable in certain contexts, though not in the same manner as with devices like NerveGear. A physical link to the nervous system would undoubtedly pose significant health dangers. It seems unlikely such a development would happen without thorough real-world trials. Ideas like training a rat to navigate a virtual space while its body stays still would be unusual. Regardless, it would likely demand major progress in how society embraces technology and accepts animal testing for research purposes.