HTC Vive is designed for immersive gaming experiences, particularly in virtual reality adventures.
HTC Vive is designed for immersive gaming experiences, particularly in virtual reality adventures.
Watched numerous CES interviews about the vive pre and still had many questions. I’m confused about how games will be developed for this, especially when they need to scale entire maps to your room. There’s a lot of movement in L4D2 if it’s meant to be their flagship VR experience—does that mean you’d just walk around? I think this approach only works for space sims. In the OR, players would sit or stand and control their character with a button, not move their mouse around the room. So would the HTC Vive be designed only for demos in that scenario? Playing open-world games or MMORPGs with it doesn’t seem practical... it just doesn’t make sense.
VR works quite effectively for sim racing because you're inside the cockpit. Unfortunately, the drawbacks seem to outweigh the benefits. Sim racers generally believe a triple-screen configuration performs much better than VR can. This is mainly due to the HUD appearing too fuzzy or causing fatigue after extended sessions of continuous driving. Still, it doesn't mean VR isn't worth improving, nor is it universally disliked. VR is becoming more refined in several titles such as Assetto Corsa, though it still has room for growth.
It's designed for the same titles as the Rift. It adds the ability to navigate within a restricted zone. We'll see how developers incorporate this feature in future updates. As demonstrated in the video, a minigolf-style game could work well with it. You can still play comfortably while seated or using a controller, keyboard, or mouse.
It seems the gap is likely for me unless they implement another major advancement. If I need to navigate through maps in an MMO, would I be required to create a "virtual portal" each time I encounter a real wall?
I don't agree with that reasoning. Vive does the same thing, yet you can also navigate a fairly large area comfortably. Focus on the Vive being possibly better overall. Although Oculus leads in software development and game store management, and probably offers better value, it's not clear which is truly superior.
Would you like to move around? If you can cover about 15 feet, then the virtual game should use a 15x15 feet area map as well... correct?