F5F Stay Refreshed Software PC Gaming How to resolve 144hz screen tearing in Valorant?

How to resolve 144hz screen tearing in Valorant?

How to resolve 144hz screen tearing in Valorant?

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DarkFolle
Junior Member
39
06-17-2017, 06:42 AM
#1
I get like 230-250fps in game and when I cap to 144fps there is so much tearing I can't even play and it isn't smooth. If I leave it uncapped there is still some tearing visible but not that much but the game still feels very slow and the 144hz feel like 60. Valorant is the only game with this problem. Any help?
My specs:
CPU: i3-12100f
GPU: rx 580 4gb (I have a feeling it might be the gpu)
RAM: 32gb 2400mhz
MOBO: msi pro h610m-e
Monitor: Samsung odyssey g3 LS24AG300NUXEN
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DarkFolle
06-17-2017, 06:42 AM #1

I get like 230-250fps in game and when I cap to 144fps there is so much tearing I can't even play and it isn't smooth. If I leave it uncapped there is still some tearing visible but not that much but the game still feels very slow and the 144hz feel like 60. Valorant is the only game with this problem. Any help?
My specs:
CPU: i3-12100f
GPU: rx 580 4gb (I have a feeling it might be the gpu)
RAM: 32gb 2400mhz
MOBO: msi pro h610m-e
Monitor: Samsung odyssey g3 LS24AG300NUXEN

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belleza_27
Junior Member
6
06-23-2017, 04:40 PM
#2
It seems your adjustment will likely depend on the driver configurations.
I don’t have experience with Radeon settings, so that won’t help.
There’s an older piece of writing that clarifies how GPU, display, and input delays interact.
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B
belleza_27
06-23-2017, 04:40 PM #2

It seems your adjustment will likely depend on the driver configurations.
I don’t have experience with Radeon settings, so that won’t help.
There’s an older piece of writing that clarifies how GPU, display, and input delays interact.
AnandTech Forums: Technology, Hardware, Software, and Deals
Looking for help? Join the AnandTech group: a place with almost half a million users exchanging tips and talking about new technology.
www.anandtech.com

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Fluffycakes123
Senior Member
696
06-23-2017, 07:57 PM
#3
You can try other solutions or check the support pages for further help.
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Fluffycakes123
06-23-2017, 07:57 PM #3

You can try other solutions or check the support pages for further help.

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Homwer
Junior Member
47
06-25-2017, 08:07 PM
#4
The frame rate was adjusted by modifying the settings.
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Homwer
06-25-2017, 08:07 PM #4

The frame rate was adjusted by modifying the settings.

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murderman25
Member
168
06-25-2017, 09:51 PM
#5
In-game limiter, capped to 144
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murderman25
06-25-2017, 09:51 PM #5

In-game limiter, capped to 144

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SnifePvP
Posting Freak
872
06-26-2017, 02:18 AM
#6
Test the driver wide one instead.
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SnifePvP
06-26-2017, 02:18 AM #6

Test the driver wide one instead.

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PsycoMiner
Junior Member
29
06-26-2017, 09:16 AM
#7
Adds a lot of mouse delay
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PsycoMiner
06-26-2017, 09:16 AM #7

Adds a lot of mouse delay

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DantBossGamer
Member
191
06-26-2017, 11:29 PM
#8
If any form of frame rate restriction harms the gaming experience, then the best choice seems to be avoiding it.
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DantBossGamer
06-26-2017, 11:29 PM #8

If any form of frame rate restriction harms the gaming experience, then the best choice seems to be avoiding it.

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warmando
Junior Member
6
06-27-2017, 07:15 PM
#9
enable vsync in game settings that resolves tearing issue automatically caps fps to match refresh rate
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warmando
06-27-2017, 07:15 PM #9

enable vsync in game settings that resolves tearing issue automatically caps fps to match refresh rate

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d4rkn4zgul
Member
58
06-27-2017, 11:08 PM
#10
I always adjust the frame rate to be 2-3 frames lower than my desired refresh to prevent overshooting. Even then, it doesn't ensure the newly generated frame will sync with your display's refresh window.

Other choices include Vsync, which fixes tearing but may introduce input lag, or Variable Refresh Rate methods (if your monitor and GPU support them).

This issue has been around for a long time and is tied to fixed refresh rates.
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d4rkn4zgul
06-27-2017, 11:08 PM #10

I always adjust the frame rate to be 2-3 frames lower than my desired refresh to prevent overshooting. Even then, it doesn't ensure the newly generated frame will sync with your display's refresh window.

Other choices include Vsync, which fixes tearing but may introduce input lag, or Variable Refresh Rate methods (if your monitor and GPU support them).

This issue has been around for a long time and is tied to fixed refresh rates.