F5F Stay Refreshed Software PC Gaming How to decrease stutters?

How to decrease stutters?

How to decrease stutters?

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208
02-25-2018, 04:15 PM
#11
In reality, most titles load assets while playing, not that you’d think otherwise. You can even notice this on a standard hard disk. The opposite is usually true—games that don’t stream assets during gameplay are uncommon because they demand huge VRAM. MHW fits this description: it needs at least 6GB and 8GB for HD textures. It’s impressive, though limited by today’s GPUs with their small VRAM. At full settings, it pushes over 8GB of RAM, which is tough even for modern systems. Some titles are nearly unplayable on an HDD; switching to an SSD is advised (like Naraka Bladepoint). Interestingly, I’ve spent thousands of hours in those games, and they’re more challenging than people realize. Generally, RPGs prefer to be on the OS drive, and while an SSD isn’t mandatory, I’d definitely suggest it. Just put them on the OS drive and avoid cranking up settings, volumetric lighting, or similar features—keep textures under 4GB, otherwise things will strain your VRAM too much. Here’s an example setup for RE3 (R5 3600, RTX 3070) with SYNC enabled: unlocked frame rate, same other settings. As you can see, I’m consistently well under the theoretical VRAM limit (8GB), and there are no stutters—though they appear when using higher texture sizes (like 6 or 7 GB). Hope this assists. For me, most games use around 14GB RAM (out of 16), so it’s not just about RAM—it’s more about VRAM and your configuration. Probably a CPU bottleneck, depending on how you check with tools like Afterburner or hwinfo64. You could even try Riva Tuner; in that case, more RAM is unlikely to help, you’d need more processing power instead.)
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realfuzzpikchu
02-25-2018, 04:15 PM #11

In reality, most titles load assets while playing, not that you’d think otherwise. You can even notice this on a standard hard disk. The opposite is usually true—games that don’t stream assets during gameplay are uncommon because they demand huge VRAM. MHW fits this description: it needs at least 6GB and 8GB for HD textures. It’s impressive, though limited by today’s GPUs with their small VRAM. At full settings, it pushes over 8GB of RAM, which is tough even for modern systems. Some titles are nearly unplayable on an HDD; switching to an SSD is advised (like Naraka Bladepoint). Interestingly, I’ve spent thousands of hours in those games, and they’re more challenging than people realize. Generally, RPGs prefer to be on the OS drive, and while an SSD isn’t mandatory, I’d definitely suggest it. Just put them on the OS drive and avoid cranking up settings, volumetric lighting, or similar features—keep textures under 4GB, otherwise things will strain your VRAM too much. Here’s an example setup for RE3 (R5 3600, RTX 3070) with SYNC enabled: unlocked frame rate, same other settings. As you can see, I’m consistently well under the theoretical VRAM limit (8GB), and there are no stutters—though they appear when using higher texture sizes (like 6 or 7 GB). Hope this assists. For me, most games use around 14GB RAM (out of 16), so it’s not just about RAM—it’s more about VRAM and your configuration. Probably a CPU bottleneck, depending on how you check with tools like Afterburner or hwinfo64. You could even try Riva Tuner; in that case, more RAM is unlikely to help, you’d need more processing power instead.)

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Tvrbo
Junior Member
15
03-04-2018, 11:34 AM
#12
I understand, that might be useful. RE games (RE2, RE3) could be a factor, but based on my experience they don’t really help much. The problem seems to be excessive loading of assets—enemies, new areas—and high VRAM usage without any real benefit. For example, “high” settings often look similar to “medium” yet consume double the memory, and features like volumetric lighting can significantly hurt performance.
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Tvrbo
03-04-2018, 11:34 AM #12

I understand, that might be useful. RE games (RE2, RE3) could be a factor, but based on my experience they don’t really help much. The problem seems to be excessive loading of assets—enemies, new areas—and high VRAM usage without any real benefit. For example, “high” settings often look similar to “medium” yet consume double the memory, and features like volumetric lighting can significantly hurt performance.

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Sr_Pipo
Member
129
03-07-2018, 04:12 AM
#13
I've been testing Resident Evil 7 lately, and it's running sluggishly even on high/very high texture settings despite my RX 6600 XT being capable of handling it well. Adjusting it to medium resolved the issue. Given the game's similarities to the 2 and 3 remakes, I recommend trying the same adjustment and checking your performance. PCGamingWiki mentions stuttering is a common problem and suggests a few fixes you might want to try. The article also confirms compatibility with both DirectX 11 and DirectX 12, though the latter tends to cause stutter in some cases. You could consider setting it to DX11 if you haven't already and see how it performs.
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Sr_Pipo
03-07-2018, 04:12 AM #13

I've been testing Resident Evil 7 lately, and it's running sluggishly even on high/very high texture settings despite my RX 6600 XT being capable of handling it well. Adjusting it to medium resolved the issue. Given the game's similarities to the 2 and 3 remakes, I recommend trying the same adjustment and checking your performance. PCGamingWiki mentions stuttering is a common problem and suggests a few fixes you might want to try. The article also confirms compatibility with both DirectX 11 and DirectX 12, though the latter tends to cause stutter in some cases. You could consider setting it to DX11 if you haven't already and see how it performs.

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SkeyeHunter
Member
71
03-07-2018, 12:41 PM
#14
You've got RE2, RE3, and OS all set up on your SSD. Let me know what you'd like to try in-game! Thanks!
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SkeyeHunter
03-07-2018, 12:41 PM #14

You've got RE2, RE3, and OS all set up on your SSD. Let me know what you'd like to try in-game! Thanks!

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Nalfrix91
Member
109
03-18-2018, 02:51 AM
#15
Your RE3 settings and OSD configurations are ready.
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Nalfrix91
03-18-2018, 02:51 AM #15

Your RE3 settings and OSD configurations are ready.

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lukastias
Member
167
03-18-2018, 10:48 AM
#16
I turn off full-screen settings for every game and keep Discord, Brave (with a few tabs), Spotify, and Steam running while playing. With ISLC, how should I do that? I’m not sure, haha.
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lukastias
03-18-2018, 10:48 AM #16

I turn off full-screen settings for every game and keep Discord, Brave (with a few tabs), Spotify, and Steam running while playing. With ISLC, how should I do that? I’m not sure, haha.

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Alan4041
Member
210
03-28-2018, 08:55 AM
#17
The overall performance seems stable with ample resources available. CPU and GPU usage appear balanced, though precise confirmation requires deeper inspection. RAM capacity appears sufficient. It looks like ISLC is the most suitable option, even though memory metrics seem acceptable. Still, it’s wise to monitor core utilization closely. The game demands significant processing power, especially with MT Framework in use. Capcom’s internal engine has proven effective, delivering strong visuals and technical achievements. Panta Rhei’s development involved advanced features like fluid simulation and global illumination, showcasing progress in real-time rendering. The engine also supports modern standards such as DirectX 11. Overall, the setup is functional but worth fine-tuning for optimal efficiency.
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Alan4041
03-28-2018, 08:55 AM #17

The overall performance seems stable with ample resources available. CPU and GPU usage appear balanced, though precise confirmation requires deeper inspection. RAM capacity appears sufficient. It looks like ISLC is the most suitable option, even though memory metrics seem acceptable. Still, it’s wise to monitor core utilization closely. The game demands significant processing power, especially with MT Framework in use. Capcom’s internal engine has proven effective, delivering strong visuals and technical achievements. Panta Rhei’s development involved advanced features like fluid simulation and global illumination, showcasing progress in real-time rendering. The engine also supports modern standards such as DirectX 11. Overall, the setup is functional but worth fine-tuning for optimal efficiency.

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KoorLP
Junior Member
33
04-08-2018, 04:09 PM
#18
I used these configurations and they’re working well. I checked online for 16GB RAM recommendations but thought the default settings might help too! Raising the virtual memory also seemed to improve things, especially for the RE2 remake. It’s hard to say if ISLC is handling it or just boosting memory usage.
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KoorLP
04-08-2018, 04:09 PM #18

I used these configurations and they’re working well. I checked online for 16GB RAM recommendations but thought the default settings might help too! Raising the virtual memory also seemed to improve things, especially for the RE2 remake. It’s hard to say if ISLC is handling it or just boosting memory usage.

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spyfoneMC
Member
140
04-10-2018, 02:12 PM
#19
It's nice, and yes, it definitely seems to do something. There are plenty of deletions... it's actually funny when I had a 1060, that program also helped a lot, particularly in Capcom titles.
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spyfoneMC
04-10-2018, 02:12 PM #19

It's nice, and yes, it definitely seems to do something. There are plenty of deletions... it's actually funny when I had a 1060, that program also helped a lot, particularly in Capcom titles.

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