F5F Stay Refreshed Software PC Gaming How latency works exactly in games?

How latency works exactly in games?

How latency works exactly in games?

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GermanPrank
Junior Member
32
02-14-2023, 07:32 AM
#1
In Counter-Strike with 70ms latency versus 20ms, you'd likely be seen first depending on the match conditions.
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GermanPrank
02-14-2023, 07:32 AM #1

In Counter-Strike with 70ms latency versus 20ms, you'd likely be seen first depending on the match conditions.

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ultronmasterjr
Junior Member
11
02-15-2023, 01:38 AM
#2
They'll reach out to you within 50 milliseconds. Your reply comes back in 70 milliseconds, while another player responds in just 20 milliseconds.
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ultronmasterjr
02-15-2023, 01:38 AM #2

They'll reach out to you within 50 milliseconds. Your reply comes back in 70 milliseconds, while another player responds in just 20 milliseconds.

P
pepsitaroh
Member
209
02-15-2023, 05:17 AM
#3
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pepsitaroh
02-15-2023, 05:17 AM #3

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Lips
Senior Member
624
02-16-2023, 06:35 PM
#4
It's hard to be certain with 'lag compensation.' A low ping can actually work in your favor—depending on the situation. Viewing it differently, hiding behind a cover means someone with a higher ping might still have enough time to reach you before you're behind them on their screen.
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Lips
02-16-2023, 06:35 PM #4

It's hard to be certain with 'lag compensation.' A low ping can actually work in your favor—depending on the situation. Viewing it differently, hiding behind a cover means someone with a higher ping might still have enough time to reach you before you're behind them on their screen.

D
delaneyandian
Member
180
02-16-2023, 09:37 PM
#5
The nearby player estimates positions of others based on server signals, which causes synchronized meeting times.
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delaneyandian
02-16-2023, 09:37 PM #5

The nearby player estimates positions of others based on server signals, which causes synchronized meeting times.

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tensaimicky
Member
214
02-17-2023, 04:29 AM
#6
I understand now you were referring to network latency. In that case, the peeker usually has the edge, while the observer faces challenges. Ideally, incorporating this into your gameplay can be beneficial. There are many videos on the topic; searching YouTube with "peekers advantage" will give you useful examples.

However, I might have misinterpreted your title as "How Low Latency Works..." because of my fatigue and boredom. I ended up writing this lengthy explanation just to avoid deleting it later. It’s a bit off-topic, but I tried to cover the main points.

If you want a clearer takeaway, focus on balancing frame rates and using in-game techniques to keep under the GPU usage cap—especially for games like CSGO, Fortnite, or Overwatch.
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tensaimicky
02-17-2023, 04:29 AM #6

I understand now you were referring to network latency. In that case, the peeker usually has the edge, while the observer faces challenges. Ideally, incorporating this into your gameplay can be beneficial. There are many videos on the topic; searching YouTube with "peekers advantage" will give you useful examples.

However, I might have misinterpreted your title as "How Low Latency Works..." because of my fatigue and boredom. I ended up writing this lengthy explanation just to avoid deleting it later. It’s a bit off-topic, but I tried to cover the main points.

If you want a clearer takeaway, focus on balancing frame rates and using in-game techniques to keep under the GPU usage cap—especially for games like CSGO, Fortnite, or Overwatch.

D
darkotakuninja
Junior Member
13
02-21-2023, 08:51 PM
#7
That's why I struggled a lot with an average of 9ms in CS 1.6 ^^
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darkotakuninja
02-21-2023, 08:51 PM #7

That's why I struggled a lot with an average of 9ms in CS 1.6 ^^

A
audi497mks
Senior Member
601
02-22-2023, 04:03 AM
#8
It doesn't matter ultimately thanks to server lag compensation. At regular intervals, the server evaluates player inputs and adjusts for latency. Source implements lag compensation to handle different players' delays (https://developer.valvesoftware.com/wiki...mpensation). Ars Technica also covers lag compensation in fighting games, though it applies broadly (https://arstechnica.com/gaming/2019/10/e...k-netcode/). The outcome is the server delivering an updated game state, and clients respond. Only brief glimpses of others may indicate their position, but this doesn't improve hitting accuracy.
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audi497mks
02-22-2023, 04:03 AM #8

It doesn't matter ultimately thanks to server lag compensation. At regular intervals, the server evaluates player inputs and adjusts for latency. Source implements lag compensation to handle different players' delays (https://developer.valvesoftware.com/wiki...mpensation). Ars Technica also covers lag compensation in fighting games, though it applies broadly (https://arstechnica.com/gaming/2019/10/e...k-netcode/). The outcome is the server delivering an updated game state, and clients respond. Only brief glimpses of others may indicate their position, but this doesn't improve hitting accuracy.

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222
02-23-2023, 07:33 PM
#9
Thank you!
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bakedpotatoboy
02-23-2023, 07:33 PM #9

Thank you!