F5F Stay Refreshed Software PC Gaming how does the hz and fps work?

how does the hz and fps work?

how does the hz and fps work?

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Aquanow
Member
167
02-03-2025, 08:36 PM
#1
Hello, for a 60Hz monitor you don’t need 75Hz to play Fortnite smoothly. Your current setup with 60fps on Ultra Graphics should work fine. The recommendation for Fortnite is typically around 60-70fps, so 75Hz isn’t strictly necessary unless you want the best performance. If your monitor glitches, it’s more about resolution and refresh rate matching than frame rate alone.
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Aquanow
02-03-2025, 08:36 PM #1

Hello, for a 60Hz monitor you don’t need 75Hz to play Fortnite smoothly. Your current setup with 60fps on Ultra Graphics should work fine. The recommendation for Fortnite is typically around 60-70fps, so 75Hz isn’t strictly necessary unless you want the best performance. If your monitor glitches, it’s more about resolution and refresh rate matching than frame rate alone.

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squireoh
Junior Member
44
02-05-2025, 03:58 AM
#2
No issues when FPS drops below your monitor's refresh rate. Achieving 75fps on a 75hz screen won’t unlock all advantages of that setup.
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squireoh
02-05-2025, 03:58 AM #2

No issues when FPS drops below your monitor's refresh rate. Achieving 75fps on a 75hz screen won’t unlock all advantages of that setup.

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Tomcatod
Member
71
02-07-2025, 12:50 AM
#3
FPS measures how many frames your computer sends to the screen each second. Hz indicates how many images your display can show per second. If your monitor doesn’t exceed the required FPS, it may appear less fluid than its capability allows.
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Tomcatod
02-07-2025, 12:50 AM #3

FPS measures how many frames your computer sends to the screen each second. Hz indicates how many images your display can show per second. If your monitor doesn’t exceed the required FPS, it may appear less fluid than its capability allows.

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_ReAsoN
Junior Member
8
02-07-2025, 05:58 AM
#4
Hz indicates the number of frames displayed each second. A 75Hz display shows 75 frames per second, which equals 75 frames per second. If you're seeing 60fps, it means your monitor's refresh rate is limiting your experience. If you're getting lower than that, your gaming performance won't fully utilize higher frame rates.
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_ReAsoN
02-07-2025, 05:58 AM #4

Hz indicates the number of frames displayed each second. A 75Hz display shows 75 frames per second, which equals 75 frames per second. If you're seeing 60fps, it means your monitor's refresh rate is limiting your experience. If you're getting lower than that, your gaming performance won't fully utilize higher frame rates.

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_Cai4lin
Junior Member
11
02-19-2025, 08:52 AM
#5
It seems the "glitching" was actually related to sync problems, not just tearing. This occurs when FPS goes above the refresh rate, while the opposite situation works without issues.
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_Cai4lin
02-19-2025, 08:52 AM #5

It seems the "glitching" was actually related to sync problems, not just tearing. This occurs when FPS goes above the refresh rate, while the opposite situation works without issues.

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PapiMarc_
Member
144
02-24-2025, 04:54 AM
#6
Tearing becomes more noticeable when you're operating at your natural refresh rate, rather than higher speeds. On 60Hz screens, the problem is most severe between 30 and 50 frames per second.
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PapiMarc_
02-24-2025, 04:54 AM #6

Tearing becomes more noticeable when you're operating at your natural refresh rate, rather than higher speeds. On 60Hz screens, the problem is most severe between 30 and 50 frames per second.

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WolfyNya
Member
125
02-24-2025, 06:31 AM
#7
Tearing happens when the GPU rapidly fills the framebuffer, sending partial frames to the monitor. The monitor requests a new frame, receiving half of one and then half of another newer frame, resulting in a torn image. This is why VSync restricts FPS output to match the display's native refresh rate, ignoring lower rates.
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WolfyNya
02-24-2025, 06:31 AM #7

Tearing happens when the GPU rapidly fills the framebuffer, sending partial frames to the monitor. The monitor requests a new frame, receiving half of one and then half of another newer frame, resulting in a torn image. This is why VSync restricts FPS output to match the display's native refresh rate, ignoring lower rates.

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TheCoolNerd
Member
73
02-26-2025, 03:47 AM
#8
They aim to eliminate screen tearing by adjusting to the display's refresh rate rather than the frame rate. If tearing were a concern beyond that rate, it wouldn't be necessary.
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TheCoolNerd
02-26-2025, 03:47 AM #8

They aim to eliminate screen tearing by adjusting to the display's refresh rate rather than the frame rate. If tearing were a concern beyond that rate, it wouldn't be necessary.

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Riggsock
Member
173
02-27-2025, 03:53 AM
#9
After deeper analysis it appears we're both right. Tearing happens at any moment when the FPS output isn't aligned with the refresh rate, regardless of whether it's higher or lower. It makes logical sense—when your FPS drops below the refresh rate you receive half of the previous frame followed by half of the current one. Conversely, if your refresh rate is lower than your FPS you get half of the current frame plus the next one.
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Riggsock
02-27-2025, 03:53 AM #9

After deeper analysis it appears we're both right. Tearing happens at any moment when the FPS output isn't aligned with the refresh rate, regardless of whether it's higher or lower. It makes logical sense—when your FPS drops below the refresh rate you receive half of the previous frame followed by half of the current one. Conversely, if your refresh rate is lower than your FPS you get half of the current frame plus the next one.

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Huracan_V10
Member
62
02-27-2025, 11:18 PM
#10
Consider your needs and budget before deciding. A 75Hz monitor offers a good balance between refresh rate and cost, suitable for most users.
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Huracan_V10
02-27-2025, 11:18 PM #10

Consider your needs and budget before deciding. A 75Hz monitor offers a good balance between refresh rate and cost, suitable for most users.

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