F5F Stay Refreshed Software PC Gaming High standards feel disappointing.

High standards feel disappointing.

High standards feel disappointing.

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M
Mostacheu
Member
63
11-18-2021, 10:22 AM
#1
It seems someone shared this video before, but the search didn't turn up much. The main point is that high-quality settings don’t really boost overall game graphics much compared to lower settings, yet performance drops significantly. The presenter believes this is because 1080p remains the standard resolution, and developers focus on lower-end devices instead of pushing higher resolutions. I think that’s fair. For my part, I started 4K gaming feeling average—not due to performance problems, but because most games weren’t designed for it yet. 1440p was the next big thing, and after that it didn’t improve much. What are your thoughts?
M
Mostacheu
11-18-2021, 10:22 AM #1

It seems someone shared this video before, but the search didn't turn up much. The main point is that high-quality settings don’t really boost overall game graphics much compared to lower settings, yet performance drops significantly. The presenter believes this is because 1080p remains the standard resolution, and developers focus on lower-end devices instead of pushing higher resolutions. I think that’s fair. For my part, I started 4K gaming feeling average—not due to performance problems, but because most games weren’t designed for it yet. 1440p was the next big thing, and after that it didn’t improve much. What are your thoughts?

K
keukalake
Junior Member
3
11-19-2021, 04:33 PM
#2
At 1080P, most viewers still enjoy the experience at a lower resolution. I run Overwatch at 144Hz, and going beyond the Low setting feels wasteful because it adds unnecessary input delay. Yet, in Epic settings the visuals improve significantly even though frame rates drop roughly in half. For 4K playback, clarity is usually sufficient so the difference often goes unnoticed.
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keukalake
11-19-2021, 04:33 PM #2

At 1080P, most viewers still enjoy the experience at a lower resolution. I run Overwatch at 144Hz, and going beyond the Low setting feels wasteful because it adds unnecessary input delay. Yet, in Epic settings the visuals improve significantly even though frame rates drop roughly in half. For 4K playback, clarity is usually sufficient so the difference often goes unnoticed.

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BrunoMF
Junior Member
5
12-03-2021, 07:53 PM
#3
Didn't watch the video, but the marketing person for AMD mentioned similar points when they launched the Polaris RX480. Ultimately, it comes down to what the player wants. If you need everything, you should upgrade the hardware. If you're okay with a trade-off between frames per second and quality, that's fine too. On a related note, I don't see resolution and quality as the same thing. For instance, 4K at low versus ultra at 1080p are different experiences, and which is better depends on the game.
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BrunoMF
12-03-2021, 07:53 PM #3

Didn't watch the video, but the marketing person for AMD mentioned similar points when they launched the Polaris RX480. Ultimately, it comes down to what the player wants. If you need everything, you should upgrade the hardware. If you're okay with a trade-off between frames per second and quality, that's fine too. On a related note, I don't see resolution and quality as the same thing. For instance, 4K at low versus ultra at 1080p are different experiences, and which is better depends on the game.

G
garto123
Member
53
12-03-2021, 09:15 PM
#4
In most games, ultra quality seems excessive when compared to very high or high. For example, frame rates that don’t noticeably improve. Maximizing settings no longer matters due to diminishing returns. You usually have to look at side-by-side screenshots and zoom in to see the differences between high and ultra. Medium and low settings tell a different story...
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garto123
12-03-2021, 09:15 PM #4

In most games, ultra quality seems excessive when compared to very high or high. For example, frame rates that don’t noticeably improve. Maximizing settings no longer matters due to diminishing returns. You usually have to look at side-by-side screenshots and zoom in to see the differences between high and ultra. Medium and low settings tell a different story...

T
207
12-03-2021, 09:40 PM
#5
Agreed. The advanced options in Mirror's Edge Catalyst cause problems on my PC (stuttering and slow performance), unlike Ultra where everything runs smoothly.
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ToastaStroodel
12-03-2021, 09:40 PM #5

Agreed. The advanced options in Mirror's Edge Catalyst cause problems on my PC (stuttering and slow performance), unlike Ultra where everything runs smoothly.

T
Tracyy14
Member
133
12-04-2021, 07:39 AM
#6
It doesn't make a difference since we've already applied normal mapping.
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Tracyy14
12-04-2021, 07:39 AM #6

It doesn't make a difference since we've already applied normal mapping.

P
Poyel
Member
134
12-05-2021, 02:55 AM
#7
I was discussing the player's capacity to add more specific information. Not about how that detail is displayed.
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Poyel
12-05-2021, 02:55 AM #7

I was discussing the player's capacity to add more specific information. Not about how that detail is displayed.

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_RodPvP_
Junior Member
7
12-25-2021, 05:03 AM
#8
Normal mapping is also known as bump mapping. It doesn’t seem to function well in VR, but there’s potential for more detailed textures. I find it frustrating when objects look blurry or pixelated up close, even though distance quality scaling exists. There’s definitely room for better results.
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_RodPvP_
12-25-2021, 05:03 AM #8

Normal mapping is also known as bump mapping. It doesn’t seem to function well in VR, but there’s potential for more detailed textures. I find it frustrating when objects look blurry or pixelated up close, even though distance quality scaling exists. There’s definitely room for better results.

A
AlVyD
Junior Member
3
12-25-2021, 05:30 AM
#9
It fails completely when the entire object is visible. However, with a restricted view, the effect seems quite realistic. The same applies to parallax mapping—it performs well until you change your perspective.
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AlVyD
12-25-2021, 05:30 AM #9

It fails completely when the entire object is visible. However, with a restricted view, the effect seems quite realistic. The same applies to parallax mapping—it performs well until you change your perspective.

V
Vorzo
Member
53
12-25-2021, 10:56 AM
#10
Most individuals understand that ultra options don't offer significant improvement over high or medium levels. However, a dedicated user will employ them simply because they are passionate about it.
V
Vorzo
12-25-2021, 10:56 AM #10

Most individuals understand that ultra options don't offer significant improvement over high or medium levels. However, a dedicated user will employ them simply because they are passionate about it.

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