High CPU activity between 75-85% is occurring in Warzone, leading to performance issues.
High CPU activity between 75-85% is occurring in Warzone, leading to performance issues.
Hey everyone, I just set up a PC with an Intel i7-9700K and a Radeon 5600X GPU, and I’ve been experiencing a lot of micro stuttering while playing Warzone. The Radeon software shows my CPU usage hovering near 80% during gameplay. I suspect this high CPU load is limiting the GPU performance, which then causes frame drops and stuttering. Anyone have any suggestions or fixes for this issue? It’s really frustrating.
It appears your i7-8086K is running at high usage levels. Have you checked the adv_options.ini file and adjusted its settings? Before making changes, I noticed you experienced stuttering with your 5700 XT. Consider these tips: VideoMemoryScale = 0.6, RendererWorkerCount = 8.
RenderThreads - Main Files Directory - Documents\Call of Duty Modern Warfare\players\AdvOptions.ini
RendererWorkerCount = 2 (Your setting may be 4 for 8 cores; consider 2 or 3 if higher)
Adjust to 2 or 3 when the value exceeds that limit.
I'm reaching out to authorities! (They probably monitor these things, though it would be funny if they banned people for 'ini hacking' somehow...) At this point I'm around 30-60%, which shouldn't be an issue. If you're consistently hitting about 98% or higher, especially with a Ryzen 2200G, CPU is likely the bottleneck. Dynamic resolution might help—your experience suggests it does. Locking the frame rate also makes a difference; I notice I get more frames on average when it's capped at 120fps, which is my 'safe zone.' Or just try some basic ini tweaks!
I considered allocating as many workers or cores as possible for the game to function smoothly. The default setting was 4, but I increased it to 6 because the 8086K features a 6-core, 12-thread processor. It seems the system doesn’t verify this automatically. In Black Ops Cold War, such adjustments are accessible via in-game settings. You can only adjust between 0.7, 0.8, or 0.9 for VideoMemoryScaling through the in-game options, but you also have direct values from 0.5 to 1.0 in the ini file. Updating the settings in-game automatically modifies those values. Warzone appears to experience VRAM memory leaks or has compatibility issues with AMD GPUs. If I keep VideoMemoryScaling at the default of 0.8, VRAM usage begins around 7GB and then rises—eventually reaching 8GB, 8.5GB, 9GB… until the GPU runs out of memory and starts swapping, causing stutter. On my 5700 XT it often jumps into the 10GB range, which is confusing since the card only supports 8GB. At least reducing the scaling value resolved the problem effectively. The same applies to Black Ops Cold War.
Sure, that aligns now. It seems the 7.5GB figure is consistent across my GPU, though I haven’t played much beyond an hour. I wasn’t expecting NV GPUs to have the same problem. And honestly, it was just a joke—though I did come across something about not touching the ini during registration... lol.
Only one 5.1ghz core is available, so adjust your UEFI settings and set all core clocks to 4600, which is the slowest speed. Then open the file in Documents\Call of Duty Modern Warfare\players\AdvOptions.ini and modify the workercount to 8, matching your maximum of 4600 cores. Essentially, the game runs on a single core.