Help me figure out these wavy graphic banding issues in RE2
Help me figure out these wavy graphic banding issues in RE2
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The Resident Evil 2 Remake is experiencing some visual artifacts, specifically with texture rendering that resembles air pressure charts or moiré patterns. These appear as noisy surface reflections, particularly noticeable with screen space reflections (which look great when they function correctly). I've tried adjusting various in-game settings – F/AA combinations, super sampling anti-aliasing – but haven’t been able to resolve the issue. Initially, I suspected a monitor problem, but screenshots confirm it originates from the GPU rendering. My system includes an NVIDIA GTX 1080, an Intel i7-8700K processor, 16GB of DDR4 RAM (3000MHz), and a 27” AOC AG271QG 1440p IPS monitor with G-sync. Could this be related to the GPU’s handling of complex textures?
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The issue of graphical anomalies in *Resident Evil 4* has been discussed, particularly regarding reflections on bronze pillars in the PD main room. Some players have encountered severe VRAM warnings, even with high-end graphics cards like the RTX 2080 Ti, pushing their memory usage far beyond the usual warning thresholds – sometimes into red. These issues seem to be linked to DirectX 12 settings.
Several users have reported that lowering their VRAM usage by just one notch avoids these problems, suggesting a potential optimization issue. Experimenting with turning off Screen Space Reflections and reverting to DirectX 11 has been suggested as solutions. Nvidia GPUs, in particular, may struggle with Dx12 implementation in this game. A recent video demonstrated a significant FPS improvement (around 20-30%) using DirectX 11 on a 2080 Ti compared to DirectX 12, with no visual difference. This suggests a possible setting conflict.
Interestingly, some players have found that disabling post-processing effects – as was done in *Resident Evil 7* – can actually improve the game's visuals. Given Capcom’s historical struggles with graphics optimization, it’s plausible that these anomalies stem from issues within the game's code and implementation.