F5F Stay Refreshed Hardware Desktop Have you been stumbling while setting up your new PC?

Have you been stumbling while setting up your new PC?

Have you been stumbling while setting up your new PC?

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Dev_N7
Junior Member
40
01-02-2024, 06:27 PM
#11
This link leads to a UserRun page for a specific benchmark.
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Dev_N7
01-02-2024, 06:27 PM #11

This link leads to a UserRun page for a specific benchmark.

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Collinsclan006
Junior Member
13
01-07-2024, 03:15 PM
#12
Compiling should only require a few hours, mainly depending on your GPU and the game. The low usage might be due to your settings—both games are e sports titles that are optimized for performance, though Fortnite can be demanding with higher settings. Another factor could be that these two games use Unreal Engine, and since Fortnite is built on UE5, it may cause more instability. I recommend taking your time with shader compilation because I have similar specifications and experienced noticeable stuttering during my initial play sessions, which eventually improved over time. If the stutters continue tomorrow, it could indicate a problem with one of your components; consider running a memtest or benchmark.
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Collinsclan006
01-07-2024, 03:15 PM #12

Compiling should only require a few hours, mainly depending on your GPU and the game. The low usage might be due to your settings—both games are e sports titles that are optimized for performance, though Fortnite can be demanding with higher settings. Another factor could be that these two games use Unreal Engine, and since Fortnite is built on UE5, it may cause more instability. I recommend taking your time with shader compilation because I have similar specifications and experienced noticeable stuttering during my initial play sessions, which eventually improved over time. If the stutters continue tomorrow, it could indicate a problem with one of your components; consider running a memtest or benchmark.

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xIVenomPvP
Junior Member
3
01-08-2024, 10:39 PM
#13
Low space in SSDs shouldn't lead to problems, though 3600 might be quick but it can be inconsistent. Consider reducing it to 3200 and check the results.
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xIVenomPvP
01-08-2024, 10:39 PM #13

Low space in SSDs shouldn't lead to problems, though 3600 might be quick but it can be inconsistent. Consider reducing it to 3200 and check the results.

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Dj_MiXx_SoRrOw
Junior Member
8
01-09-2024, 12:32 AM
#14
I don't have access to the specific BIOS version of the motherboard. You can check this by consulting the manufacturer's documentation or the motherboard's label.
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Dj_MiXx_SoRrOw
01-09-2024, 12:32 AM #14

I don't have access to the specific BIOS version of the motherboard. You can check this by consulting the manufacturer's documentation or the motherboard's label.

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FPS_FLAWLESS
Junior Member
33
01-10-2024, 11:58 AM
#15
If you are speaking of shaders, these are small programs which can run a lot of copies on different data at the same time in the GPU. Assuming this GPU has its own VRAM (most do; however, some laptops share system memory), then there is some time spent uploading textures and shader programs to the GPU. The upload time is not necessarily all that long, but then computations are made on the various pieces of geometry as they are encountered. An example might be that in a given game there are a lot of scenes, but each scene is constructed of a limited number of pieces. If you've encountered all of those pieces in previous scenes, then a new scene (which you've never encountered before) won't require any kind of update from those pieces. There are also shader computations, but basically, if you encounter each of the components, and if the shader programs have been used once, then you'll mostly not get any more performance "burps" from that.
An exception is if you do not have enough VRAM. Not enough VRAM implies a new scene might need to throw away something not used in that scene in order to render that scene.
System RAM is what page files are about. Virtual memory uses the memory management unit (MMU) to map certain memory addresses to each individual program such that the memory appears to in some easier block to work with than if fragments from all over the memory were being used (the program does not have to manage that since the MMU is turning fragments into what looks like contiguous memory). Your disk (SSD, old style hard drive, so on) can be part of this, and the MMU can fake having more physical RAM by mapping drive space as ordinary memory. The problems include that this is exceptionally slow compared to RAM, and in modern days when you have solid state RAM, this can actually reduce the life of the solid state drive (wear leveling fights this failure, but constant thrashing of solid state memory still has consequences). You are far better off to completely turn of swap (paging) for both performance reasons and the life of the drive you swap to (assuming it is solid state). Even if you have a lot of RAM, if swap is enabled, then less used programs will still attempt to swap out.
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FPS_FLAWLESS
01-10-2024, 11:58 AM #15

If you are speaking of shaders, these are small programs which can run a lot of copies on different data at the same time in the GPU. Assuming this GPU has its own VRAM (most do; however, some laptops share system memory), then there is some time spent uploading textures and shader programs to the GPU. The upload time is not necessarily all that long, but then computations are made on the various pieces of geometry as they are encountered. An example might be that in a given game there are a lot of scenes, but each scene is constructed of a limited number of pieces. If you've encountered all of those pieces in previous scenes, then a new scene (which you've never encountered before) won't require any kind of update from those pieces. There are also shader computations, but basically, if you encounter each of the components, and if the shader programs have been used once, then you'll mostly not get any more performance "burps" from that.
An exception is if you do not have enough VRAM. Not enough VRAM implies a new scene might need to throw away something not used in that scene in order to render that scene.
System RAM is what page files are about. Virtual memory uses the memory management unit (MMU) to map certain memory addresses to each individual program such that the memory appears to in some easier block to work with than if fragments from all over the memory were being used (the program does not have to manage that since the MMU is turning fragments into what looks like contiguous memory). Your disk (SSD, old style hard drive, so on) can be part of this, and the MMU can fake having more physical RAM by mapping drive space as ordinary memory. The problems include that this is exceptionally slow compared to RAM, and in modern days when you have solid state RAM, this can actually reduce the life of the solid state drive (wear leveling fights this failure, but constant thrashing of solid state memory still has consequences). You are far better off to completely turn of swap (paging) for both performance reasons and the life of the drive you swap to (assuming it is solid state). Even if you have a lot of RAM, if swap is enabled, then less used programs will still attempt to swap out.

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BlueBackChart
Member
84
01-10-2024, 02:53 PM
#16
If you're checking CPU/GPU usage during game minimization, then the readings might not be accurate. Unless you're using an AMD OSD (OnScreenDisplay) feature, which displays usage data throughout the gaming session—such as MSI Afterburner OSD—these should reflect the correct information.

Also, it's unclear what resolution and detail settings you're using while playing those games.

To address the worsening issue after an AMD software reinstall, you can use DDU, but make sure to follow a proper guide beforehand.

For stutters, begin by eliminating potential causes. First, try playing non-online games to reduce ISP-related uncertainty.

Another option is to adjust or disable the Resizable BAR (Base Address Register) setting in your BIOS and observe the effect.

Remember to maintain at least 10% free space on your SSD, as insufficient space can cause unusual behavior.

If not essential, consider removing the USB drive from your setup as well.
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BlueBackChart
01-10-2024, 02:53 PM #16

If you're checking CPU/GPU usage during game minimization, then the readings might not be accurate. Unless you're using an AMD OSD (OnScreenDisplay) feature, which displays usage data throughout the gaming session—such as MSI Afterburner OSD—these should reflect the correct information.

Also, it's unclear what resolution and detail settings you're using while playing those games.

To address the worsening issue after an AMD software reinstall, you can use DDU, but make sure to follow a proper guide beforehand.

For stutters, begin by eliminating potential causes. First, try playing non-online games to reduce ISP-related uncertainty.

Another option is to adjust or disable the Resizable BAR (Base Address Register) setting in your BIOS and observe the effect.

Remember to maintain at least 10% free space on your SSD, as insufficient space can cause unusual behavior.

If not essential, consider removing the USB drive from your setup as well.

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Ged_Merrillin
Member
205
01-10-2024, 06:45 PM
#17
F20
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Ged_Merrillin
01-10-2024, 06:45 PM #17

F20

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UneasierSine78
Junior Member
13
01-10-2024, 07:34 PM
#18
if you're running at 3600 and experiencing lag, lower the RAM speed to 3200. what resolution are you using and which CPU cooler? also disable GPU acceleration under graphics in the display settings in Windows—it might cause issues with certain games.
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UneasierSine78
01-10-2024, 07:34 PM #18

if you're running at 3600 and experiencing lag, lower the RAM speed to 3200. what resolution are you using and which CPU cooler? also disable GPU acceleration under graphics in the display settings in Windows—it might cause issues with certain games.

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SlaRac0nte_
Member
217
01-10-2024, 09:02 PM
#19
I removed the usb thinking I had left it behind after installing windows. I mainly keep low settings in all games, using preformance mode on fort (currently windowed fullscreen, also tried fullscreen with similar results) with low everything. For valorant, I have bloom and experimental sharpening enabled. Also, with the AMD tuning overlay, I notice when playing games like fort at around 30-40% GPU usage during drop and ~30% while landing, plus ~40% CPU (CPU temp 67-69 degrees). The only offline game I've tried so far is batman arkham knight, where I play on high settings but still experience stutters. I don't think internet issues are the problem, should I try other offline titles?
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SlaRac0nte_
01-10-2024, 09:02 PM #19

I removed the usb thinking I had left it behind after installing windows. I mainly keep low settings in all games, using preformance mode on fort (currently windowed fullscreen, also tried fullscreen with similar results) with low everything. For valorant, I have bloom and experimental sharpening enabled. Also, with the AMD tuning overlay, I notice when playing games like fort at around 30-40% GPU usage during drop and ~30% while landing, plus ~40% CPU (CPU temp 67-69 degrees). The only offline game I've tried so far is batman arkham knight, where I play on high settings but still experience stutters. I don't think internet issues are the problem, should I try other offline titles?

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ZoloKu
Member
206
01-11-2024, 12:20 AM
#20
Thank you for your question! I understand your concern about turning pagefiles off and its potential effects.
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ZoloKu
01-11-2024, 12:20 AM #20

Thank you for your question! I understand your concern about turning pagefiles off and its potential effects.

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